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<li class="nav-item nav-item-this"><a href="">Understanding Reticulum</a></li>
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<div class="section" id="understanding-reticulum">
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<span id="understanding-main"></span><h1>Understanding Reticulum<a class="headerlink" href="#understanding-reticulum" title="Permalink to this headline">¶</a></h1>
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<p>This chapter will briefly describe the overall purpose and operating principles of Reticulum, a
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networking stack designed for reliable and secure communication over high-latency, low-bandwidth
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links. It should give you an overview of how the stack works, and an understanding of how to
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develop networked applications using Reticulum.</p>
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<p>This document is not an exhaustive source of information on Reticulum, at least not yet. Currently,
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the best place to go for such information is the Python reference implementation of Reticulum, along
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with the code examples and API reference. It is however an essential resource to understanding the
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general principles of Reticulum, how to apply them when creating your own networks or software.</p>
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<p>After reading this document, you should be well-equipped to understand how a Reticulum network
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operates, what it can achieve, and how you can use it yourself. If you want to help out with the
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development, this is also the place to start, since it will provide a pretty clear overview of the
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sentiments and the philosophy behind Reticulum.</p>
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<div class="section" id="motivation">
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<span id="understanding-motivation"></span><h2>Motivation<a class="headerlink" href="#motivation" title="Permalink to this headline">¶</a></h2>
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<p>The primary motivation for designing and implementing Reticulum has been the current lack of
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reliable, functional and secure minimal-infrastructure modes of digital communication. It is my
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belief that it is highly desirable to create a cheap and reliable way to set up a wide-range digital
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communication network that can securely allow exchange of information between people and
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machines, with no central point of authority, control, censorship or barrier to entry.</p>
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<p>Almost all of the various networking systems in use today share a common limitation, namely that they
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require large amounts of coordination and trust to work, and to join the networks you need approval
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of gatekeepers in control. This need for coordination and trust inevitably leads to an environment of
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central control, where it’s very easy for infrastructure operators or governments to control or alter
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traffic, and censor or persecute unwanted actors.</p>
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<p>Reticulum aims to require as little coordination and trust as possible. In fact, the only
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“coordination” required is to know the characteristics of physical medium carrying Reticulum traffic.</p>
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<p>Since Reticulum is completely medium agnostic, this could be whatever is best suited to the situation.
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In some cases, this might be 1200 baud packet radio links over VHF frequencies, in other cases it might
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be a microwave network using off-the-shelf radios. At the time of release of this document, the
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recommended setup for development and testing is using LoRa radio modules with an open source firmware
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(see the section <a class="reference internal" href="#understanding-referencesystem"><span class="std std-ref">Reference System Setup</span></a>), connected to a small
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computer like a Raspberry Pi. As an example, the default reference setup provides a channel capacity
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of 5.4 Kbps, and a usable direct node-to-node range of around 15 kilometers (indefinitely extendable
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by using multiple hops).</p>
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</div>
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<div class="section" id="goals">
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<span id="understanding-goals"></span><h2>Goals<a class="headerlink" href="#goals" title="Permalink to this headline">¶</a></h2>
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<p>To be as widely usable and easy to implement as possible, the following goals have been used to
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guide the design of Reticulum:</p>
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<ul class="simple">
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<li><dl class="simple">
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<dt><strong>Fully useable as open source software stack</strong></dt><dd><p>Reticulum must be implemented with, and be able to run using only open source software. This is
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critical to ensuring the availability, security and transparency of the system.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Hardware layer agnosticism</strong></dt><dd><p>Reticulum shall be fully hardware agnostic, and shall be useable over a wide range
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physical networking layers, such as data radios, serial lines, modems, handheld transceivers,
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wired ethernet, wifi, or anything else that can carry a digital data stream. Hardware made for
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dedicated Reticulum use shall be as cheap as possible and use off-the-shelf components, so
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it can be easily replicated.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Very low bandwidth requirements</strong></dt><dd><p>Reticulum should be able to function reliably over links with a transmission capacity as low
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as <em>1,000 bps</em>.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Encryption by default</strong></dt><dd><p>Reticulum must use encryption by default where possible and applicable.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Unlicensed use</strong></dt><dd><p>Reticulum shall be functional over physical communication mediums that do not require any
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form of license to use. Reticulum must be designed in a way, so it is usable over ISM radio
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frequency bands, and can provide functional long distance links in such conditions, for example
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by connecting a modem to a PMR or CB radio, or by using LoRa or WiFi modules.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Supplied software</strong></dt><dd><p>Apart from the core networking stack and API, that allows a developer to build
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applications with Reticulum, a basic communication suite using Reticulum must be
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implemented and released at the same time as Reticulum itself. This shall serve both as a
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functional communication suite, and as an example and learning resource to others wishing
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to build applications with Reticulum.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Ease of use</strong></dt><dd><p>The reference implementation of Reticulum is written in Python, to make it easy to use
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and understand. A programmer with only basic experience should be able to use
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Reticulum in their own applications.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Low cost</strong></dt><dd><p>It shall be as cheap as possible to deploy a communication system based on Reticulum. This
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should be achieved by using cheap off-the-shelf hardware that potential users might already
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own. The cost of setting up a functioning node should be less than $100 even if all parts
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needs to be purchased.</p>
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</dd>
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</dl>
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</li>
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</ul>
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</div>
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<div class="section" id="introduction-basic-functionality">
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<span id="understanding-basicfunctionality"></span><h2>Introduction & Basic Functionality<a class="headerlink" href="#introduction-basic-functionality" title="Permalink to this headline">¶</a></h2>
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<p>Reticulum is a networking stack suited for high-latency, low-bandwidth links. Reticulum is at it’s
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core a <em>message oriented</em> system. It is suited for both local point-to-point or point-to-multipoint
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scenarios where alle nodes are within range of each other, as well as scenarios where packets need
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to be transported over multiple hops to reach the recipient.</p>
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<p>Reticulum does away with the idea of addresses and ports known from IP, TCP and UDP. Instead
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Reticulum uses the singular concept of <em>destinations</em>. Any application using Reticulum as it’s
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networking stack will need to create one or more destinations to receive data, and know the
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destinations it needs to send data to.</p>
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<p>All destinations in Reticulum are represented internally as 10 bytes, derived from truncating a full
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SHA-256 hash of identifying characteristics of the destination. To users, the destination addresses
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will be displayed as 10 bytes in hexadecimal representation, as in the following example: <code class="docutils literal notranslate"><span class="pre"><80e29bf7cccaf31431b3></span></code>.</p>
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<p>By default Reticulum encrypts all data using public-key cryptography. Any message sent to a
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destination is encrypted with that destinations public key. Reticulum can also set up an encrypted
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channel to a destination with <em>Perfect Forward Secrecy</em> and <em>Initiator Anonymity</em> using a elliptic
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curve cryptography and ephemeral keys derived from a Diffie Hellman exchange on Curve25519. In
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Reticulum terminology, this is called a <em>Link</em>.</p>
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<p>Reticulum also offers symmetric key encryption for group-oriented communications, as well as
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unencrypted packets for broadcast purposes, or situations where you need the communication to be in
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plain text. The multi-hop transport, coordination, verification and reliability layers are fully
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autonomous and based on public key cryptography.</p>
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<p>Reticulum can connect to a variety of interfaces such as radio modems, data radios and serial ports,
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and offers the possibility to easily tunnel Reticulum traffic over IP links such as the Internet or
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private IP networks.</p>
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<div class="section" id="destinations">
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<span id="understanding-destinations"></span><h3>Destinations<a class="headerlink" href="#destinations" title="Permalink to this headline">¶</a></h3>
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<p>To receive and send data with the Reticulum stack, an application needs to create one or more
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destinations. Reticulum uses three different basic destination types, and one special:</p>
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<ul class="simple">
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<li><dl class="simple">
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<dt><strong>Single</strong></dt><dd><p>The <em>single</em> destination type defines a public-key encrypted destination. Any data sent to this
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destination will be encrypted with the destination’s public key, and will only be readable by
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the creator of the destination.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Group</strong></dt><dd><p>The <em>group</em> destination type defines a symmetrically encrypted destination. Data sent to this
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destination will be encrypted with a symmetric key, and will be readable by anyone in
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possession of the key. The <em>group</em> destination can be used just as well by only two peers, as it
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can by many.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Plain</strong></dt><dd><p>A <em>plain</em> destination type is unencrypted, and suited for traffic that should be broadcast to a
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number of users, or should be readable by anyone. Traffic to a <em>plain</em> destination is not encrypted.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Link</strong></dt><dd><p>A <em>link</em> is a special destination type, that serves as an abstract channel to a <em>single</em>
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destination, directly connected or over multiple hops. The <em>link</em> also offers reliability and
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more efficient encryption, forward secrecy, initiator anonymity, and as such can be useful even
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when a node is directly reachable.</p>
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</dd>
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</dl>
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</li>
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</ul>
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<div class="section" id="destination-naming">
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<span id="understanding-destinationnaming"></span><h4>Destination Naming<a class="headerlink" href="#destination-naming" title="Permalink to this headline">¶</a></h4>
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<p>Destinations are created and named in an easy to understand dotted notation of <em>aspects</em> , and
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represented on the network as a hash of this value. The hash is a SHA-256 truncated to 80 bits. The
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top level aspect should always be a unique identifier for the application using the destination.
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The next levels of aspects can be defined in any way by the creator of the application. For example,
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a destination for a environmental monitoring application could be made up of the application name, a
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device type and measurement type, like this:</p>
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<div class="highlight-text notranslate"><div class="highlight"><pre><span></span>app name : environmentlogger
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aspects : remotesensor, temperature
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full name : environmentlogger.remotesensor.temperature
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hash : fa7ddfab5213f916dea
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</pre></div>
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</div>
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<p>For the <em>single</em> destination, Reticulum will automatically append the associated public key as a
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destination aspect before hashing. This is done to ensure only the correct destination is reached,
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since anyone can listen to any destination name. Appending the public key ensures that a given
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packet is only directed at the destination that holds the corresponding private key to decrypt the
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packet.</p>
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<p><strong>Take note!</strong> There is a very important concept to understand here:</p>
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<ul class="simple">
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<li><p>Anyone can use the destination name <code class="docutils literal notranslate"><span class="pre">environmentlogger.remotesensor.temperature</span></code></p></li>
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<li><p>Each destination that does so will still have a unique destination hash, and thus be uniquely
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addressable, because their public keys will differ.</p></li>
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</ul>
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<p>In actual use of <em>single</em> destination naming, it is advisable not to use any uniquely identifying
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features in aspect naming. Aspect names should be general terms describing what kind of destination
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is represented. The uniquely identifying aspect is always acheived by the appending the public key,
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which expands the destination into a uniquely identifyable one.</p>
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<p>Any destination on a Reticulum network can be addressed and reached simply by knowning its
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destination hash (and public key, but if the public key is not known, it can be requested from the
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network simply by knowing the destination hash). The use of app names and aspects makes it easy to
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structure Reticulum programs and makes it possible to filter what information and data your program
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receives.</p>
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<p>To recap, the different destination types should be used in the following situations:</p>
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<ul class="simple">
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<li><dl class="simple">
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<dt><strong>Single</strong></dt><dd><p>When private communication between two endpoints is needed. Supports multiple hops.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Group</strong></dt><dd><p>When private communication between two or more endpoints is needed. More efficient in
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data usage than <em>single</em> destinations. Supports multiple hops indirectly, but must first be
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established through a <em>single</em> destination.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Plain</strong></dt><dd><p>When plain-text communication is desirable, for example when broadcasting information.</p>
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</dd>
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</dl>
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</li>
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</ul>
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<p>To communicate with a <em>single</em> destination, you need to know it’s public key. Any method for
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obtaining the public key is valid, but Reticulum includes a simple mechanism for making other
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nodes aware of your destinations public key, called the <em>announce</em>. It is also possible to request
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an unknown public key from the network, as all participating nodes serve as a distributed ledger
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of public keys.</p>
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<p>Note that public key information can be shared and verified in many other ways than using the
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built-in methodology, and that it is therefore not required to use the announce/request functionality.
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It is by far the easiest though, and should definitely be used if there is not a good reason for
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doing it differently.</p>
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</div>
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</div>
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<div class="section" id="public-key-announcements">
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<span id="understanding-keyannouncements"></span><h3>Public Key Announcements<a class="headerlink" href="#public-key-announcements" title="Permalink to this headline">¶</a></h3>
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<p>An <em>announce</em> will send a special packet over any configured interfaces, containing all needed
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information about the destination hash and public key, and can also contain some additional,
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application specific data. The entire packet is signed by the sender to ensure authenticity. It is not
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||
required to use the announce functionality, but in many cases it will be the simplest way to share
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public keys on the network. As an example, an announce in a simple messenger application might
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||
contain the following information:</p>
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<ul class="simple">
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<li><p>The announcers destination hash</p></li>
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<li><p>The announcers public key</p></li>
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<li><p>Application specific data, in this case the users nickname and availability status</p></li>
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<li><p>A random blob, making each new announce unique</p></li>
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<li><p>A signature of the above information, verifying authenticity</p></li>
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</ul>
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<p>With this information, any Reticulum node that receives it will be able to reconstruct an outgoing
|
||
destination to securely communicate with that destination. You might have noticed that there is one
|
||
piece of information lacking to reconstruct full knowledge of the announced destination, and that is
|
||
the aspect names of the destination. These are intentionally left out to save bandwidth, since they
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||
will be implicit in almost all cases. If a destination name is not entirely implicit, information can be
|
||
included in the application specific data part that will allow the receiver to infer the naming.</p>
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||
<p>It is important to note that announcements will be forwarded throughout the network according to a
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||
certain pattern. This will be detailed later.</p>
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||
<p>Seeing how <em>single</em> destinations are always tied to a private/public key pair leads us to the next topic.</p>
|
||
</div>
|
||
<div class="section" id="understanding-identities">
|
||
<span id="identities"></span><h3>Identities<a class="headerlink" href="#understanding-identities" title="Permalink to this headline">¶</a></h3>
|
||
<p>In Reticulum, an <em>identity</em> does not necessarily represent a personal identity, but is an abstraction that
|
||
can represent any kind of <em>verified entity</em>. This could very well be a person, but it could also be the
|
||
control interface of a machine, a program, robot, computer, sensor or something else entirely. In
|
||
general, any kind of agent that can act, or be acted upon, or store or manipulate information, can be
|
||
represented as an identity.</p>
|
||
<p>As we have seen, a <em>single</em> destination will always have an <em>identity</em> tied to it, but not <em>plain</em> or <em>group</em>
|
||
destinations. Destinations and identities share a multilateral connection. You can create a
|
||
destination, and if it is not connected to an identity upon creation, it will just create a new one to use
|
||
automatically. This may be desirable in some situations, but often you will probably want to create
|
||
the identity first, and then link it to created destinations.</p>
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||
<p>Building upon the simple messenger example, we could use an identity to represent the user of the
|
||
application. Destinations created will then be linked to this identity to allow communication to
|
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reach the user. In such a case it is of great importance to store the user’s identity securely and
|
||
privately.</p>
|
||
</div>
|
||
<div class="section" id="getting-further">
|
||
<span id="understanding-gettingfurther"></span><h3>Getting Further<a class="headerlink" href="#getting-further" title="Permalink to this headline">¶</a></h3>
|
||
<p>The above functions and principles form the core of Reticulum, and would suffice to create
|
||
functional networked applications in local clusters, for example over radio links where all interested
|
||
nodes can directly hear each other. But to be truly useful, we need a way to direct traffic over multiple
|
||
hops in the network. In the next sections, two concepts that allow this will be introduced, <em>paths</em> and
|
||
<em>links</em>.</p>
|
||
</div>
|
||
</div>
|
||
<div class="section" id="reticulum-transport">
|
||
<span id="understanding-transport"></span><h2>Reticulum Transport<a class="headerlink" href="#reticulum-transport" title="Permalink to this headline">¶</a></h2>
|
||
<p>The term routing has been purposefully avoided until now. The current methods of routing used in IP-based
|
||
networks are fundamentally incompatible with the physical link types that Reticulum was designed to handle.
|
||
These routing methodologies assume trust at the physical layer, and often needs a lot more bandwidth than
|
||
Reticulum can assume is available.</p>
|
||
<p>Since Reticulum is designed to run over open radio spectrum, no such trust exists, and bandwidth is often
|
||
very limited. Existing routing protocols like BGP or OSPF carry too much overhead to be practically
|
||
useable over bandwidth-limited, high-latency links.</p>
|
||
<p>To overcome such challenges, Reticulum’s <em>Transport</em> system uses public-key cryptography to
|
||
implement the concept of <em>paths</em> that allow discovery of how to get information to a certain
|
||
destination, and <em>resources</em> that help make reliable data transfer more efficient.</p>
|
||
<div class="section" id="reaching-the-destination">
|
||
<span id="understanding-paths"></span><h3>Reaching the Destination<a class="headerlink" href="#reaching-the-destination" title="Permalink to this headline">¶</a></h3>
|
||
<p>In networks with changing topology and trustless connectivity, nodes need a way to establish
|
||
<em>verified connectivity</em> with each other. Since the network is assumed to be trustless, Reticulum
|
||
must provide a way to guarantee that the peer you are communicating with is actually who you
|
||
expect. To do this, the following process is employed:</p>
|
||
<ul>
|
||
<li><div class="line-block">
|
||
<div class="line">First, the node that wishes to establish connectivity will send out a special packet, that
|
||
traverses the network and locates the desired destination. Along the way, the nodes that
|
||
forward the packet will take note of this <em>link request</em>.</div>
|
||
</div>
|
||
</li>
|
||
<li><div class="line-block">
|
||
<div class="line">Second, if the destination accepts the <em>link request</em> , it will send back a packet that proves the
|
||
authenticity of it’s identity (and the receipt of the link request) to the initiating node. All
|
||
nodes that initially forwarded the packet will also be able to verify this proof, and thus
|
||
accept the validity of the <em>link</em> throughout the network.</div>
|
||
</div>
|
||
</li>
|
||
<li><div class="line-block">
|
||
<div class="line">When the validity of the <em>link</em> has been accepted by forwarding nodes, these nodes will
|
||
remember the <em>link</em> , and it can subsequently be used by referring to a hash representing it.</div>
|
||
</div>
|
||
</li>
|
||
<li><div class="line-block">
|
||
<div class="line">As a part of the <em>link request</em> , a Diffie-Hellman key exchange takes place, that sets up an
|
||
efficient symmetrically encrypted tunnel between the two nodes, using elliptic curve
|
||
cryptography. As such, this mode of communication is preferred, even for situations when
|
||
nodes can directly communicate, when the amount of data to be exchanged numbers in the
|
||
tens of packets.</div>
|
||
</div>
|
||
</li>
|
||
<li><div class="line-block">
|
||
<div class="line">When a <em>link</em> has been set up, it automatically provides message receipt functionality, so the
|
||
sending node can obtain verified confirmation that the information reached the intended
|
||
recipient.</div>
|
||
</div>
|
||
</li>
|
||
</ul>
|
||
<p>In a moment, we will discuss the specifics of how this methodology is implemented, but let’s first
|
||
recap what purposes this serves. We first ensure that the node answering our request is actually the
|
||
one we want to communicate with, and not a malicious actor pretending to be so. At the same time
|
||
we establish an efficient encrypted channel. The setup of this is relatively cheap in terms of
|
||
bandwidth, so it can be used just for a short exchange, and then recreated as needed, which will also
|
||
rotate encryption keys, but the link can also be kept alive for longer periods of time, if this is
|
||
more suitable to the application. The amount of bandwidth used on keeping a link open is practically
|
||
negligible. The procedure also inserts the <em>link id</em> , a hash calculated from the link request packet,
|
||
into the memory of forwarding nodes, which means that the communicating nodes can thereafter reach each
|
||
other simply by referring to this <em>link id</em>.</p>
|
||
<div class="section" id="step-1-pathfinding">
|
||
<h4>Step 1: Pathfinding<a class="headerlink" href="#step-1-pathfinding" title="Permalink to this headline">¶</a></h4>
|
||
<p>The pathfinding method builds on the <em>announce</em> functionality discussed earlier. When an announce
|
||
is sent out by a node, it will be forwarded by any node receiving it, but according to some specific
|
||
rules:</p>
|
||
<ul>
|
||
<li><div class="line-block">
|
||
<div class="line">If this announce has already been received before, ignore it.</div>
|
||
</div>
|
||
</li>
|
||
<li><div class="line-block">
|
||
<div class="line">Record into a table which node the announce was received from, and how many times in
|
||
total it has been retransmitted to get here.</div>
|
||
</div>
|
||
</li>
|
||
<li><div class="line-block">
|
||
<div class="line">If the announce has been retransmitted <em>m+1</em> times, it will not be forwarded. By default, <em>m</em> is
|
||
set to 18.</div>
|
||
</div>
|
||
</li>
|
||
<li><div class="line-block">
|
||
<div class="line">The announce will be assigned a delay <em>d</em> = c<sup>h</sup> seconds, where <em>c</em> is a decay constant, by
|
||
default 2, and <em>h</em> is the amount of times this packet has already been forwarded.</div>
|
||
</div>
|
||
</li>
|
||
<li><div class="line-block">
|
||
<div class="line">The packet will be given a priority <em>p = 1/d</em>.</div>
|
||
</div>
|
||
</li>
|
||
<li><div class="line-block">
|
||
<div class="line">If at least <em>d</em> seconds has passed since the announce was received, and no other packets with a
|
||
priority higher than <em>p</em> are waiting in the queue (see Packet Prioritisation), and the channel is
|
||
not utilized by other traffic, the announce will be forwarded.</div>
|
||
</div>
|
||
</li>
|
||
<li><div class="line-block">
|
||
<div class="line">If no other nodes are heard retransmitting the announce with a greater hop count than when
|
||
it left this node, transmitting it will be retried <em>r</em> times. By default, <em>r</em> is set to 2. Retries follow
|
||
same rules as above, with the exception that it must wait for at least <em>d</em> = c<sup>h+1</sup> + t seconds, ie.,
|
||
the amount of time it would take the next node to retransmit the packet. By default, <em>t</em> is set to
|
||
10.</div>
|
||
</div>
|
||
</li>
|
||
<li><div class="line-block">
|
||
<div class="line">If a newer announce from the same destination arrives, while an identical one is already in
|
||
the queue, the newest announce is discarded. If the newest announce contains different
|
||
application specific data, it will replace the old announce, but will use <em>d</em> and <em>p</em> of the old
|
||
announce.</div>
|
||
</div>
|
||
</li>
|
||
</ul>
|
||
<p>Once an announce has reached a node in the network, any other node in direct contact with that
|
||
node will be able to reach the destination the announce originated from, simply by sending a packet
|
||
addressed to that destination. Any node with knowledge of the announce will be able to direct the
|
||
packet towards the destination by looking up the next node with the shortest amount of hops to the
|
||
destination.</p>
|
||
<p>According to these rules and default constants, an announce will propagate throughout the network
|
||
in a predictable way. In an example network utilising the default constants, and with an average link
|
||
distance of <em>Lavg =</em> 15 kilometers, an announce will be able to propagate outwards to a radius of 180
|
||
kilometers in 34 minutes, and a <em>maximum announce radius</em> of 270 kilometers in approximately 3
|
||
days.</p>
|
||
</div>
|
||
<div class="section" id="step-2-link-establishment">
|
||
<h4>Step 2: Link Establishment<a class="headerlink" href="#step-2-link-establishment" title="Permalink to this headline">¶</a></h4>
|
||
<p>After seeing how the conditions for finding a path through the network are created, we will now
|
||
explore how two nodes can establish reliable communications over multiple hops. The <em>link</em> in
|
||
Reticulum terminology should not be viewed as a direct node-to-node link on the physical layer, but
|
||
as an abstract channel, that can be open for any amount of time, and can span an arbitrary number
|
||
of hops, where information will be exchanged between two nodes.</p>
|
||
<ul>
|
||
<li><div class="line-block">
|
||
<div class="line">When a node in the network wants to establish verified connectivity with another node, it
|
||
will create a <em>link request</em> packet, and broadcast it.</div>
|
||
</div>
|
||
</li>
|
||
<li><div class="line-block">
|
||
<div class="line">The <em>link request</em> packet contains the destination hash <em>Hd</em> , and an asymmetrically encrypted
|
||
part containing the following data: The source hash <em>Hs</em> , a symmetric key <em>Lk</em> , a truncated
|
||
hash of a random number <em>Hr</em> , and a signature <em>S</em> of the plaintext values of <em>Hd</em> , <em>Hs</em> , <em>Lk</em> and <em>Hr</em>.</div>
|
||
</div>
|
||
</li>
|
||
<li><div class="line-block">
|
||
<div class="line">The broadcasted packet will be directed through the network according to the rules laid out
|
||
previously.</div>
|
||
</div>
|
||
</li>
|
||
<li><div class="line-block">
|
||
<div class="line">Any node that forwards the link request will store a <em>link id</em> in it’s <em>link table</em> , along with the
|
||
amount of hops the packet had taken when received. The link id is a hash of the entire link
|
||
request packet. If the path is not <em>proven</em> within some set amount of time, the entry will be
|
||
dropped from the table again.</div>
|
||
</div>
|
||
</li>
|
||
<li><div class="line-block">
|
||
<div class="line">When the destination receives the link request packet, it will decide whether to accept the
|
||
request. If it is accepted, it will create a special packet called a <em>proof</em>. A <em>proof</em> is a simple
|
||
construct, consisting of a truncated hash of the message that needs to be proven, and a
|
||
signature (made by the destination’s private key) of this hash. This <em>proof</em> effectively verifies
|
||
that the intended recipient got the packet, and also serves to verify the discovered path
|
||
through the network. Since the <em>proof</em> hash matches the <em>path id</em> in the intermediary nodes’
|
||
<em>path tables</em> , the intermediary nodes can forward the proof all the way back to the source.</div>
|
||
</div>
|
||
</li>
|
||
<li><div class="line-block">
|
||
<div class="line">When the source receives the <em>proof</em> , it will know unequivocally that a verified path has been
|
||
established to the destination, and that information can now be exchanged reliably and
|
||
securely.</div>
|
||
</div>
|
||
</li>
|
||
</ul>
|
||
<p>It’s important to note that this methodology ensures that the source of the request does not need to
|
||
reveal any identifying information. Only the intended destination will know “who called”, so to
|
||
speak. This is a huge improvement to protocols like IP, where by design, you have to reveal your
|
||
own address to communicate with anyone, unless you jump through a lot of hoops to hide it.
|
||
Reticulum offers initiator anonymity by design.</p>
|
||
<p>When using <em>links</em> , Reticulum will automatically verify anything sent over the link, and also
|
||
automates retransmissions if parts of a message was lost along the way. Due to the caching features
|
||
of Reticulum, such a retransmission does not need to travel the entire length of an established path.
|
||
If a packet is lost on the 8th hop of a 12 hop path, it can be fetched from the last hop that received it
|
||
reliably.</p>
|
||
</div>
|
||
</div>
|
||
<div class="section" id="resources">
|
||
<span id="understanding-resources"></span><h3>Resources<a class="headerlink" href="#resources" title="Permalink to this headline">¶</a></h3>
|
||
<p>TODO: Write</p>
|
||
<p>In traditional networks, large amounts of data is rapidly exchanged with very low latency. Links of
|
||
several thousand kilometers will often only have round-trip latency in the tens of milliseconds, and
|
||
as such, traditional protocols are often designed to not store any transmitted data at intermediary
|
||
hops. If a transmission error occurs, the sending node will simply notice the lack of a packet
|
||
acknowledgement, and retransmit the packet all the way, until it hears back from the receiver that it
|
||
got the intended data.</p>
|
||
<p>In bandwidth-limited and high-latency conditions, such behaviour quickly causes congestion on the
|
||
network, and communications that span many hops become exceedingly expensive in terms of
|
||
bandwidth usage, due to the higher risk of some packets failing.</p>
|
||
<p>Reticulum alleviates this in part with it’s <em>path</em> discovery methodology, and in part by implementing
|
||
<em>resource</em> caching at all nodes that can support it. Network operation can be made much more
|
||
efficient by caching everything for a period of time, and given the availability of cheap memory and
|
||
storage, this is a very welcome tradeoff. A gigabyte of memory can store millions of Reticulum
|
||
packets, and since everything is encrypted by default, the storing poses very little privacy risk.</p>
|
||
<p>In a Reticulum network, any node that is able to do so, should cache as many packets as it’s
|
||
memory will allow for. When a packet is received, a timestamp and a hash of the packet is stored
|
||
along with the full packet itself, and it will be kept in storage until the allocated cache storage is
|
||
full, whereupon the packet that was last accessed in the cache will be deleted. If a packet is accessed
|
||
from the cache, it’s timestamp will be updated to the current time, to ensure that packets that are
|
||
used stay in the cache, and packets that are not used are dropped from memory.</p>
|
||
<p>Some packet types are stored in separate caching tables, that allow easier lookup for other nodes.
|
||
For example, an announce is stored in a way, that allows other nodes to request the public key for a
|
||
certain destination, and as such the network as a whole operates as a distributed key ledger.</p>
|
||
<p>For more details on how the caching works and is used, see the reference implementation source
|
||
code.</p>
|
||
</div>
|
||
</div>
|
||
<div class="section" id="reference-system-setup">
|
||
<span id="understanding-referencesystem"></span><h2>Reference System Setup<a class="headerlink" href="#reference-system-setup" title="Permalink to this headline">¶</a></h2>
|
||
<p>This section will detail the recommended <em>Reference System Setup</em> for Reticulum. It is important to
|
||
note that Reticulum is designed to be usable over more or less any medium that allows you to send
|
||
and receive data in a digital form, and satisfies some very low minimum requirements. The
|
||
communication channel must support at least half-duplex operation, and provide an average
|
||
throughput of around 1000 bits per second, and supports a physical layer MTU of 500 bytes. The
|
||
Reticulum software should be able to run on more or less any hardware that can provide a Python 3.x
|
||
runtime environment.</p>
|
||
<p>That being said, the reference setup has been outlined to provide a common platform for anyone
|
||
who wants to help in the development of Reticulum, and for everyone who wants to know a
|
||
recommended setup to get started. A reference system consists of three parts:</p>
|
||
<ul class="simple">
|
||
<li><dl class="simple">
|
||
<dt><strong>A channel access device</strong></dt><dd><p>Or <em>CAD</em> , in short, provides access to the physical medium whereupon the communication
|
||
takes place, for example a radio with an integrated modem. A setup with a separate modem
|
||
connected to a radio would also be termed a “channel access device”.</p>
|
||
</dd>
|
||
</dl>
|
||
</li>
|
||
<li><dl class="simple">
|
||
<dt><strong>A host device</strong></dt><dd><p>Some sort of computing device that can run the necessary software, communicates with the
|
||
channel access device, and provides user interaction.</p>
|
||
</dd>
|
||
</dl>
|
||
</li>
|
||
<li><dl class="simple">
|
||
<dt><strong>A software stack</strong></dt><dd><p>The software implementing the Reticulum protocol and applications using it.</p>
|
||
</dd>
|
||
</dl>
|
||
</li>
|
||
</ul>
|
||
<p>The reference setup can be considered a relatively stable platform to develop on, and also to start
|
||
building networks on. While details of the implementation might change at the current stage of
|
||
development, it is the goal to maintain hardware compatibility for as long as entirely possible, and
|
||
the current reference setup has been determined to provide a functional platform for many years
|
||
into the future. The current Reference System Setup is as follows:</p>
|
||
<ul class="simple">
|
||
<li><dl class="simple">
|
||
<dt><strong>Channel Access Device</strong></dt><dd><p>A data radio consisting of a LoRa radio module, and a microcontroller with open source
|
||
firmware, that can connect to host devices via USB. It operates in either the 430, 868 or 900
|
||
MHz frequency bands. More details can be found on the <a class="reference external" href="https://unsigned.io/rnode">RNode Page</a>.</p>
|
||
</dd>
|
||
</dl>
|
||
</li>
|
||
<li><dl class="simple">
|
||
<dt><strong>Host device</strong></dt><dd><p>Any computer device running Linux and Python. A Raspberry Pi with a Debian based OS is
|
||
recommended.</p>
|
||
</dd>
|
||
</dl>
|
||
</li>
|
||
<li><dl class="simple">
|
||
<dt><strong>Software stack</strong></dt><dd><p>The current Reference Implementation Release of Reticulum, running on a Debian based
|
||
operating system.</p>
|
||
</dd>
|
||
</dl>
|
||
</li>
|
||
</ul>
|
||
<p>It is very important to note, that the reference channel access device <strong>does not</strong> use the LoRaWAN
|
||
standard, but uses a custom MAC layer on top of the plain LoRa modulation! As such, you will
|
||
need a plain LoRa radio module connected to an MCU with the correct firmware. Full details on how to
|
||
get or make such a device is available on the <a class="reference external" href="https://unsigned.io/rnode">RNode Page</a>.</p>
|
||
<p>With the current reference setup, it should be possible to get on a Reticulum network for around 100$
|
||
even if you have none of the hardware already, and need to purchase everything.</p>
|
||
</div>
|
||
<div class="section" id="protocol-specifics">
|
||
<span id="understanding-protocolspecifics"></span><h2>Protocol Specifics<a class="headerlink" href="#protocol-specifics" title="Permalink to this headline">¶</a></h2>
|
||
<p>This chapter will detail protocol specific information that is essential to the implementation of
|
||
Reticulum, but non critical in understanding how the protocol works on a general level. It should be
|
||
treated more as a reference than as essential reading.</p>
|
||
<div class="section" id="node-types">
|
||
<h3>Node Types<a class="headerlink" href="#node-types" title="Permalink to this headline">¶</a></h3>
|
||
<p>Currently Reticulum defines two node types, the <em>Station</em> and the <em>Peer</em>. A node is a <em>station</em> if it fixed
|
||
in one place, and if it is intended to be kept online most of the time. Otherwise the node is a <em>peer</em>.
|
||
This distinction is made by the user configuring the node, and is used to determine what nodes on the
|
||
network will help forward traffic, and what nodes rely on other nodes for connectivity.</p>
|
||
<p>If a node is a <em>Peer</em> it should be given the configuration directive <code class="docutils literal notranslate"><span class="pre">enable_transport</span> <span class="pre">=</span> <span class="pre">No</span></code>.</p>
|
||
<p>If it is a <em>Station</em>, it should be given the configuration directive <code class="docutils literal notranslate"><span class="pre">enable_transport</span> <span class="pre">=</span> <span class="pre">Yes</span></code>.</p>
|
||
</div>
|
||
<div class="section" id="packet-prioritisation">
|
||
<h3>Packet Prioritisation<a class="headerlink" href="#packet-prioritisation" title="Permalink to this headline">¶</a></h3>
|
||
<p>Currently, Reticulum is completely priority-agnostic regarding general traffic. All traffic is handled
|
||
on a first-come, first-serve basis. Announce re-transmission are handled according to the re-transmission
|
||
times and priorities described earlier in this chapter.</p>
|
||
<p>It is possible that a prioritisation engine could be added to Reticulum in the future, but in
|
||
the light of Reticulums goal of equal access, doing so would need to be the subject of careful
|
||
investigation of the consequences first.</p>
|
||
</div>
|
||
<div class="section" id="binary-packet-format">
|
||
<h3>Binary Packet Format<a class="headerlink" href="#binary-packet-format" title="Permalink to this headline">¶</a></h3>
|
||
<div class="highlight-text notranslate"><div class="highlight"><pre><span></span>== Reticulum Wire Format ======
|
||
|
||
A Reticulum packet is composed of the following fields:
|
||
|
||
[HEADER 2 bytes] [ADDRESSES 10/20 bytes] [CONTEXT 1 byte] [DATA 0-477 bytes]
|
||
|
||
* The HEADER field is 2 bytes long.
|
||
* Byte 1: [Header Type], [Propagation Type], [Destination Type] and [Packet Type]
|
||
* Byte 2: Number of hops
|
||
|
||
* The ADDRESSES field contains either 1 or 2 addresses.
|
||
* Each address is 10 bytes long.
|
||
* The Header Type flag in the HEADER field determines
|
||
whether the ADDRESSES field contains 1 or 2 addresses.
|
||
* Addresses are Reticulum hashes truncated to 10 bytes.
|
||
|
||
* The CONTEXT field is 1 byte.
|
||
* It is used by Reticulum to determine packet context.
|
||
|
||
* The DATA field is between 0 and 477 bytes.
|
||
* It contains the packets data payload.
|
||
|
||
Header Types
|
||
-----------------
|
||
type 1 00 Two byte header, one 10 byte address field
|
||
type 2 01 Two byte header, two 10 byte address fields
|
||
type 3 10 Reserved
|
||
type 4 11 Reserved
|
||
|
||
|
||
Propagation Types
|
||
-----------------
|
||
broadcast 00
|
||
transport 01
|
||
reserved 10
|
||
reserved 11
|
||
|
||
|
||
Destination Types
|
||
-----------------
|
||
single 00
|
||
group 01
|
||
plain 10
|
||
link 11
|
||
|
||
|
||
Packet Types
|
||
-----------------
|
||
data 00
|
||
announce 01
|
||
link request 10
|
||
proof 11
|
||
|
||
|
||
+- Packet Example -+
|
||
|
||
HEADER FIELD ADDRESSES FIELD CONTEXT FIELD DATA FIELD
|
||
_______|_______ ________________|________________ ________|______ __|_
|
||
| | | | | | | |
|
||
01010000 00000100 [ADDR1, 10 bytes] [ADDR2, 10 bytes] [CONTEXT, 1 byte] [DATA]
|
||
| | | | |
|
||
| | | | +-- Hops = 4
|
||
| | | +------- Packet Type = DATA
|
||
| | +--------- Destination Type = SINGLE
|
||
| +----------- Propagation Type = TRANSPORT
|
||
+------------- Header Type = HEADER_2 (two byte header, two address fields)
|
||
|
||
|
||
+- Packet Example -+
|
||
|
||
HEADER FIELD ADDRESSES FIELD CONTEXT FIELD DATA FIELD
|
||
_______|_______ _______|_______ ________|______ __|_
|
||
| | | | | | | |
|
||
00000000 00000111 [ADDR1, 10 bytes] [CONTEXT, 1 byte] [DATA]
|
||
| | | | |
|
||
| | | | +-- Hops = 7
|
||
| | | +------- Packet Type = DATA
|
||
| | +--------- Destination Type = SINGLE
|
||
| +----------- Propagation Type = BROADCAST
|
||
+------------- Header Type = HEADER_1 (two byte header, one address field)
|
||
</pre></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
|
||
<div class="clearer"></div>
|
||
</div>
|
||
</div>
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<h3><a href="index.html">Table of Contents</a></h3>
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<ul>
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<li><a class="reference internal" href="#">Understanding Reticulum</a><ul>
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<li><a class="reference internal" href="#motivation">Motivation</a></li>
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<li><a class="reference internal" href="#goals">Goals</a></li>
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<li><a class="reference internal" href="#introduction-basic-functionality">Introduction & Basic Functionality</a><ul>
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<li><a class="reference internal" href="#destinations">Destinations</a><ul>
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<li><a class="reference internal" href="#destination-naming">Destination Naming</a></li>
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</ul>
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</li>
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<li><a class="reference internal" href="#public-key-announcements">Public Key Announcements</a></li>
|
||
<li><a class="reference internal" href="#understanding-identities">Identities</a></li>
|
||
<li><a class="reference internal" href="#getting-further">Getting Further</a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#reticulum-transport">Reticulum Transport</a><ul>
|
||
<li><a class="reference internal" href="#reaching-the-destination">Reaching the Destination</a><ul>
|
||
<li><a class="reference internal" href="#step-1-pathfinding">Step 1: Pathfinding</a></li>
|
||
<li><a class="reference internal" href="#step-2-link-establishment">Step 2: Link Establishment</a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#resources">Resources</a></li>
|
||
</ul>
|
||
</li>
|
||
<li><a class="reference internal" href="#reference-system-setup">Reference System Setup</a></li>
|
||
<li><a class="reference internal" href="#protocol-specifics">Protocol Specifics</a><ul>
|
||
<li><a class="reference internal" href="#node-types">Node Types</a></li>
|
||
<li><a class="reference internal" href="#packet-prioritisation">Packet Prioritisation</a></li>
|
||
<li><a class="reference internal" href="#binary-packet-format">Binary Packet Format</a></li>
|
||
</ul>
|
||
</li>
|
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