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@ -10,56 +10,73 @@ You can use these examples to learn how to write your own programs.
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Minimal
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=======
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This example can be found at `<https://github.com/markqvist/Reticulum/blob/master/Examples/Minimal.py>`_.
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The *Minimal* example demonstrates the bare-minimum setup required to connect to
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a Reticulum network from your program. In about five lines of code, you will
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have the Reticulum Network Stack initialised, and ready to pass traffic in your
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program.
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.. literalinclude:: ../../Examples/Minimal.py
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This example can also be found at `<https://github.com/markqvist/Reticulum/blob/master/Examples/Minimal.py>`_.
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.. _example-announce:
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Announce
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========
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This example can be found at `<https://github.com/markqvist/Reticulum/blob/master/Examples/Announce.py>`_.
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The *Announce* example builds upon the previous example by exploring how to
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announce a destination on the network, and how to let your program receive
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notifications about announces from relevant destinations.
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.. literalinclude:: ../../Examples/Announce.py
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This example can also be found at `<https://github.com/markqvist/Reticulum/blob/master/Examples/Announce.py>`_.
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.. _example-broadcast:
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Broadcast
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=========
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This example can be found at `<https://github.com/markqvist/Reticulum/blob/master/Examples/Broadcast.py>`_.
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The *Broadcast* example explores how to transmit plaintext broadcast messages
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over the network.
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.. literalinclude:: ../../Examples/Broadcast.py
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This example can also be found at `<https://github.com/markqvist/Reticulum/blob/master/Examples/Broadcast.py>`_.
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.. _example-echo:
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Echo
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====
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This example can be found at `<https://github.com/markqvist/Reticulum/blob/master/Examples/Echo.py>`_.
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The *Echo* example demonstrates communication between two destinations using
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the Packet interface.
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.. literalinclude:: ../../Examples/Echo.py
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This example can also be found at `<https://github.com/markqvist/Reticulum/blob/master/Examples/Echo.py>`_.
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.. _example-link:
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Link
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====
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This example can be found at `<https://github.com/markqvist/Reticulum/blob/master/Examples/Link.py>`_.
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The *Link* example explores establishing an encrypted link to a remote
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destination, and passing traffic back and forth over the link.
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.. literalinclude:: ../../Examples/Link.py
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This example can also be found at `<https://github.com/markqvist/Reticulum/blob/master/Examples/Link.py>`_.
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.. _example-filetransfer:
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Filetransfer
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============
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This example can be found at `<https://github.com/markqvist/Reticulum/blob/master/Examples/Filetransfer.py>`_.
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The *Filetransfer* example implements a basic file-server program that
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allow clients to connect and download files. The program uses the Resource
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interface to efficiently pass files of any size over a Reticulum :ref:`Link<api-link>`.
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.. literalinclude:: ../../Examples/Filetransfer.py
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This example can also be found at `<https://github.com/markqvist/Reticulum/blob/master/Examples/Filetransfer.py>`_.
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@ -10,13 +10,16 @@ develop networked applications using Reticulum.
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This document is not an exhaustive source of information on Reticulum, at least not yet. Currently,
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the best place to go for such information is the Python reference implementation of Reticulum, along
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with the API reference.
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with the code examples and API reference. It is however an essential resource to understanding the
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general principles of Reticulum, how to apply them when creating your own networks or software.
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After reading this document, you should be well-equipped to understand how a Reticulum network
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operates, what it can achieve, and how you can use it yourself. If you want to help out with the
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development, this is also the place to start, since it will also provide a pretty clear overview of the
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development, this is also the place to start, since it will provide a pretty clear overview of the
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sentiments and the philosophy behind Reticulum.
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.. _understanding-motivation:
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Motivation
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==========
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@ -26,23 +29,25 @@ belief that it is highly desirable to create a cheap and reliable way to set up
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communication network that can securely allow exchange of information between people and
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machines, with no central point of authority, control, censorship or barrier to entry.
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Almost all of the various networking stacks in wide use today share a common limitation, namely
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that they require large amounts of coordination and trust to work. You can’t just plug in a bunch of
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ethernet cables to the same switch, or turn on a number of WiFi radios, and expect such a setup to
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provide a reliable platform for communication.
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This need for coordination and trust inevitably leads to an environment of control, where it's very
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easy for infrastructure operators or governments to control or alter traffic.
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Almost all of the various networking systems in use today share a common limitation, namely that they
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require large amounts of coordination and trust to work, and to join the networks you need approval
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of gatekeepers in control. This need for coordination and trust inevitably leads to an environment of
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central control, where it's very easy for infrastructure operators or governments to control or alter
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traffic, and censor or persecute unwanted actors.
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Reticulum aims to require as little coordination and trust as possible. In fact, the only
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“coordination” required is to know how to get connected to a Reticulum network. Since Reticulum
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is medium agnostic, this could be whatever is best suited to the situation. In some cases, this might
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be 1200 baud packet radio links over VHF frequencies, in other cases it might be a microwave
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network using off-the-shelf radios. At the time of release of this document, the recommended setup
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is using cheap LoRa radio modules with an open source firmware (see the chapter *Reference System
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Setup* ), connected to a small computer like a Raspberry Pi. As an example, the default reference
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setup provides a channel capacity of 5.4 Kbps, and a usable direct node-to-node range of around 15
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kilometers (indefinitely extendable by using multiple hops).
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“coordination” required is to know the characteristics of physical medium carrying Reticulum traffic.
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Since Reticulum is completely medium agnostic, this could be whatever is best suited to the situation.
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In some cases, this might be 1200 baud packet radio links over VHF frequencies, in other cases it might
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be a microwave network using off-the-shelf radios. At the time of release of this document, the
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recommended setup for development and testing is using LoRa radio modules with an open source firmware
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(see the section :ref:`Reference System Setup<understanding-referencesystem>`), connected to a small
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computer like a Raspberry Pi. As an example, the default reference setup provides a channel capacity
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of 5.4 Kbps, and a usable direct node-to-node range of around 15 kilometers (indefinitely extendable
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by using multiple hops).
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.. _understanding-goals:
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Goals
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=====
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@ -52,32 +57,33 @@ guide the design of Reticulum:
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* **Fully useable as open source software stack**
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Reticulum must be implemented, and be able to run using only open source software. This is
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critical to ensuring availability, security and transparency of the system.
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Reticulum must be implemented with, and be able to run using only open source software. This is
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critical to ensuring the availability, security and transparency of the system.
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* **Hardware layer agnosticism**
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Reticulum shall be fully hardware agnostic, and should be useable over a wide range
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Reticulum shall be fully hardware agnostic, and shall be useable over a wide range
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physical networking layers, such as data radios, serial lines, modems, handheld transceivers,
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wired ethernet, wifi, or anything else that can carry a digital data stream. Hardware made for
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dedicated Reticulum use shall be as cheap as possible and use off-the-shelf components, so
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it can be easily replicated.
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* **Very low bandwidth requirements**
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Reticulum should be able to function reliably over links with a data capacity as low as *1,*
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*bps*.
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Reticulum should be able to function reliably over links with a transmission capacity as low
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as *1,000 bps*.
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* **Encryption by default**
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Reticulum must use encryption by default where possible and applicable.
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* **Unlicensed use**
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Reticulum shall be functional over physical communication mediums that do not require any
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form of license to use. Reticulum must be designed in a way, so it is usable over ISM radio
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frequency bands, and can provide functional long distance links in such conditions.
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frequency bands, and can provide functional long distance links in such conditions, for example
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by connecting a modem to a PMR or CB radio, or by using LoRa or WiFi modules.
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* **Supplied software**
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Apart from the core networking stack and API, that allows any developer to build
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Apart from the core networking stack and API, that allows a developer to build
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applications with Reticulum, a basic communication suite using Reticulum must be
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implemented and released at the same time as Reticulum itself. This shall serve both as a
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functional communication suite, and as an example and learning resource to others wishing
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to build applications with Reticulum.
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* **Ease of use**
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The reference implementation of Reticulum is written in Python, to make it very easy to use
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and understand. Any programmer with only basic experience should be able to use
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The reference implementation of Reticulum is written in Python, to make it easy to use
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and understand. A programmer with only basic experience should be able to use
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Reticulum in their own applications.
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* **Low cost**
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It shall be as cheap as possible to deploy a communication system based on Reticulum. This
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@ -85,30 +91,42 @@ guide the design of Reticulum:
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own. The cost of setting up a functioning node should be less than $100 even if all parts
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needs to be purchased.
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.. _understanding-basicfunctionality:
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Introduction & Basic Functionality
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==================================
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Reticulum is a networking stack suited for high-latency, low-bandwidth links. Reticulum is at it’s
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core *message oriented* , but can provide connection oriented sessions. It is suited for both local
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point-to-point or point-to-multipoint scenarios where alle nodes are within range of each other, as
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well as scenarios where packets need to be transported over multiple hops to reach the recipient.
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core a *message oriented* system. It is suited for both local point-to-point or point-to-multipoint
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scenarios where alle nodes are within range of each other, as well as scenarios where packets need
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to be transported over multiple hops to reach the recipient.
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Reticulum does away with the idea of addresses and ports known from IP, TCP and UDP. Instead
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Reticulum uses the singular concept of *destinations*. Any application using Reticulum as it’s
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networking stack will need to create one or more destinations to receive data, and know the
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destinations it needs to send data to.
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Reticulum encrypts all data by default using public-key cryptography. Any message sent to a
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destination is encrypted with that destinations public key. Reticulum also offers symmetric key
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encryption for group-oriented communications, as well as unencrypted packets for broadcast
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purposes, or situations where you need the communication to be in plain text. The multi-hop
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transport, coordination, verification and reliability layers are fully autonomous and based on public
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key cryptography.
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All destinations in Reticulum are represented internally as 10 bytes, derived from truncating a full
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SHA-256 hash of identifying characteristics of the destination. To users, the destination addresses
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will be displayed as 10 bytes in hexadecimal representation, as in the following example: ``<80e29bf7cccaf31431b3>``.
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By default Reticulum encrypts all data using public-key cryptography. Any message sent to a
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destination is encrypted with that destinations public key. Reticulum can also set up an encrypted
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channel to a destination with *Perfect Forward Secrecy* and *Initiator Anonymity* using a elliptic
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curve cryptography and ephemeral keys derived from a Diffie Hellman exchange on the SECP256R1 curve.
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In Reticulum terminology, this is called a *Link*.
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Reticulum also offers symmetric key encryption for group-oriented communications, as well as
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unencrypted packets for broadcast purposes, or situations where you need the communication to be in
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plain text. The multi-hop transport, coordination, verification and reliability layers are fully
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autonomous and based on public key cryptography.
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Reticulum can connect to a variety of interfaces such as radio modems, data radios and serial ports,
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and offers the possibility to easily tunnel Reticulum traffic over IP links such as the Internet or
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private IP networks.
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.. _understanding-destinations:
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Destinations
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------------
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@ -127,57 +145,80 @@ destinations. Reticulum uses three different basic destination types, and one sp
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can by many.
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* **Plain**
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A *plain* destination type is unencrypted, and suited for traffic that should be broadcast to a
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number of users, or should be readable by anyone.
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number of users, or should be readable by anyone. Traffic to a *plain* destination is not encrypted.
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* **Link**
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A *link* is a special destination type, that serves as an abstract channel between two *single*
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destinations, directly connected or over multiple hops. The *link* also offers reliability and
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more efficient encryption, and as such is useful even when nodes are directly connected.
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A *link* is a special destination type, that serves as an abstract channel to a *single*
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destination, directly connected or over multiple hops. The *link* also offers reliability and
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more efficient encryption, forward secrecy, initiator anonymity, and as such can be useful even
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when a node is directly reachable.
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.. _understanding-destinationnaming:
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Destination Naming
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^^^^^^^^^^^^^^^^^^
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Destinations are created and named in an easy to understand dotted notation of *aspects* , and
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represented on the network as a hash of this value. The hash is a SHA-256 truncated to 80 bits. The
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top level aspect should always be the a unique identifier for the application using the destination.
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top level aspect should always be a unique identifier for the application using the destination.
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The next levels of aspects can be defined in any way by the creator of the application. For example,
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a destination for a messaging application could be made up of the application name and a username,
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and look like this:
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a destination for a environmental monitoring application could be made up of the application name, a
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device type and measurement type, like this:
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.. code-block::
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.. code-block:: text
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name: simplemessenger.someuser hash: 2a7ddfab5213f916dea
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app name : environmentlogger
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aspects : remotesensor, temperature
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full name : environmentlogger.remotesensor.temperature
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hash : fa7ddfab5213f916dea
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For the *single* destination, Reticulum will automatically append the associated public key as a
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destination aspect before hashing. This is done to ensure only the correct destination is reached,
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since anyone can listen to any destination name. Appending the public key ensures that a given
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packet is only directed at the destination that holds the corresponding private key to decrypt the
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packet. It is important to understand that anyone can use the destination name
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*simplemessenger.myusername* , but each person that does so will still have a different destination
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hash, because their public keys will differ. In actual use of *single* destination naming, it is advisable
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not to use any uniquely identifying features in aspect naming, though. In the simple messenger
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example, when using *single* destinations, we would instead use a destination naming scheme such
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as *simplemessenger.user* where appending the public key expands the destination into a uniquely
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identifying one.
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packet.
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To recap, the destination types should be used in the following situations:
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**Take note!** There is a very important concept to understand here:
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* Anyone can use the destination name ``environmentlogger.remotesensor.temperature``
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* Each destination that does so will still have a unique destination hash, and thus be uniquely
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addressable, because their public keys will differ.
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In actual use of *single* destination naming, it is advisable not to use any uniquely identifying
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features in aspect naming. Aspect names should be general terms describing what kind of destination
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is represented. The uniquely identifying aspect is always acheived by the appending the public key,
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which expands the destination into a uniquely identifyable one.
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Any destination on a Reticulum network can be addressed and reached simply by knowning its
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destination hash (and public key, but if the public key is not known, it can be requested from the
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network simply by knowing the destination hash). The use of app names and aspects makes it easy to
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structure Reticulum programs and makes it possible to filter what information and data your program
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receives.
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To recap, the different destination types should be used in the following situations:
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* **Single**
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When private communication between two endpoints is needed. Supports routing.
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When private communication between two endpoints is needed. Supports multiple hops.
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* **Group**
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When private communication between two or more endpoints is needed. More efficient in
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data usage than *single* destinations. Supports routing indirectly, but must first be established
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through a *single* destination.
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data usage than *single* destinations. Supports multiple hops indirectly, but must first be
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established through a *single* destination.
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* **Plain**
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When plain-text communication is desirable, for example when broadcasting information.
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To communicate with a *single* destination, you need to know it’s public key. Any method for
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obtaining the public key is valid, but Reticulum includes a simple mechanism for making other
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nodes aware of your destinations public key, called the *announce*.
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nodes aware of your destinations public key, called the *announce*. It is also possible to request
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an unknown public key from the network, as all participating nodes serve as a distributed ledger
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of public keys.
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Note that this information could be shared and verified in many other ways, and that it is therefore
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not required to use the announce functionality, although it is by far the easiest, and should probably
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be used if you are not confident in how to verify public keys and signatures manually.
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Note that public key information can be shared and verified in many other ways than using the
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built-in methodology, and that it is therefore not required to use the announce/request functionality.
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It is by far the easiest though, and should definitely be used if there is not a good reason for
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doing it differently.
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.. _understanding-keyannouncements:
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Public Key Announcements
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------------------------
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@ -204,8 +245,11 @@ will be implicit in almost all cases. If a destination name is not entirely impl
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included in the application specific data part that will allow the receiver to infer the naming.
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It is important to note that announcements will be forwarded throughout the network according to a
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certain pattern. This will be detailed later. Seeing how *single* destinations are always tied to a
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private/public key pair leads us to the next topic.
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certain pattern. This will be detailed later.
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Seeing how *single* destinations are always tied to a private/public key pair leads us to the next topic.
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.. _understanding-identities:
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Identities
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----------
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@ -227,51 +271,65 @@ application. Destinations created will then be linked to this identity to allow
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reach the user. In such a case it is of great importance to store the user’s identity securely and
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privately.
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.. _understanding-gettingfurther:
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Getting Further
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---------------
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The above functions and principles form the core of Reticulum, and would suffice to create
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functional networked applications in local clusters, for example over radio links where all interested
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nodes can hear each other. But to be truly useful, we need a way to go further. In the next chapter,
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two concepts that allow this will be introduced, *paths* and *resources*.
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nodes can directly hear each other. But to be truly useful, we need a way to direct traffic over multiple
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hops in the network. In the next sections, two concepts that allow this will be introduced, *paths* and
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*links*.
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.. _understanding-transport:
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Reticulum Transport
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===================
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I have purposefully avoided the term routing until now, and will continue to do so, because the
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current methods of routing used in IP based networks are fundamentally incompatible for the link
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types that Reticulum was designed to handle. These routing methodologies assume trust at the
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physical layer. Since Reticulum is designed to run over open radio spectrum, no such trust exists.
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Furthermore, existing routing protocols like BGP or OSPF carry too much overhead to be
|
||||
practically useable over bandwidth-limited, high-latency links.
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The term routing has been purposefully avoided until now. The current methods of routing used in IP-based
|
||||
networks are fundamentally incompatible with the physical link types that Reticulum was designed to handle.
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These routing methodologies assume trust at the physical layer, and often needs a lot more bandwidth than
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||||
Reticulum can assume is available.
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||||
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||||
Since Reticulum is designed to run over open radio spectrum, no such trust exists, and bandwidth is often
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||||
very limited. Existing routing protocols like BGP or OSPF carry too much overhead to be practically
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||||
useable over bandwidth-limited, high-latency links.
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||||
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||||
To overcome such challenges, Reticulum’s *Transport* system uses public-key cryptography to
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||||
implement the concept of *paths* that allow discovery of how to get information to a certain
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||||
destination, and *resources* that help alleviate congestion and make reliable communication more
|
||||
efficient and less bandwidth-hungry.
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||||
destination, and *resources* that help make reliable data transfer more efficient.
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Threading a Path
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----------------
|
||||
.. _understanding-paths:
|
||||
|
||||
Reaching the Destination
|
||||
------------------------
|
||||
|
||||
In networks with changing topology and trustless connectivity, nodes need a way to establish
|
||||
*verified connectivity* with each other. To do this, the following process is employed:
|
||||
*verified connectivity* with each other. Since the network is assumed to be trustless, Reticulum
|
||||
must provide a way to guarantee that the peer you are communicating with is actually who you
|
||||
expect. To do this, the following process is employed:
|
||||
|
||||
|
||||
* First, the node that wishes to establish connectivity will send out a special packet, that
|
||||
* | First, the node that wishes to establish connectivity will send out a special packet, that
|
||||
traverses the network and locates the desired destination. Along the way, the nodes that
|
||||
forward the packet will take note of this *link request*.
|
||||
* Second, if the destination accepts the *link request* , it will send back a packet that proves the
|
||||
|
||||
* | Second, if the destination accepts the *link request* , it will send back a packet that proves the
|
||||
authenticity of it’s identity (and the receipt of the link request) to the initiating node. All
|
||||
nodes that initially forwarded the packet will also be able to verify this proof, and thus
|
||||
accept the validity of the *link* throughout the network.
|
||||
* When the validity of the *link* has been accepted by forwarding nodes, these nodes will
|
||||
|
||||
* | When the validity of the *link* has been accepted by forwarding nodes, these nodes will
|
||||
remember the *link* , and it can subsequently be used by referring to a hash representing it.
|
||||
* As a part of the *link request* , a Diffie-Hellman key exchange takes place, that sets up an
|
||||
|
||||
* | As a part of the *link request* , a Diffie-Hellman key exchange takes place, that sets up an
|
||||
efficient symmetrically encrypted tunnel between the two nodes, using elliptic curve
|
||||
cryptography. As such, this mode of communication is preferred, even for situations when
|
||||
nodes can directly communicate, when the amount of data to be exchanged numbers in the
|
||||
tens of packets.
|
||||
* When a *link* has been set up, it automatically provides message receipt functionality, so the
|
||||
|
||||
* | When a *link* has been set up, it automatically provides message receipt functionality, so the
|
||||
sending node can obtain verified confirmation that the information reached the intended
|
||||
recipient.
|
||||
|
||||
@ -280,37 +338,44 @@ recap what purposes this serves. We first ensure that the node answering our req
|
||||
one we want to communicate with, and not a malicious actor pretending to be so. At the same time
|
||||
we establish an efficient encrypted channel. The setup of this is relatively cheap in terms of
|
||||
bandwidth, so it can be used just for a short exchange, and then recreated as needed, which will also
|
||||
rotate encryption keys, but the link can also be kept alive for longer periods of time, if this is
|
||||
more suitable to the application. The amount of bandwidth used on keeping a link open is practically
|
||||
negligible. The procedure also inserts the *link id* , a hash calculated from the link request packet,
|
||||
into the memory of forwarding nodes, which means that the communicating nodes can thereafter reach each
|
||||
other simply by referring to this *link id*.
|
||||
|
||||
rotate encryption keys (keys can also be rotated over an existing path), but the link can also be kept
|
||||
alive for longer periods of time, if this is more suitable to the application. The amount of bandwidth
|
||||
used on keeping a link open is practically negligible. The procedure also inserts the *link id* , a hash
|
||||
calculated from the link request packet, into the memory of forwarding nodes, which means that the
|
||||
communicating nodes can thereafter reach each other simply by referring to this *link id*.
|
||||
|
||||
**Step 1, pathfinding**
|
||||
Step 1: Pathfinding
|
||||
^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
The pathfinding method builds on the *announce* functionality discussed earlier. When an announce
|
||||
is sent out by a node, it will be forwarded by any node receiving it, but according to some specific
|
||||
rules:
|
||||
|
||||
|
||||
* If this announce has already been received before, ignore it.
|
||||
* Record into a table which node the announce was received from, and how many times in
|
||||
* | If this announce has already been received before, ignore it.
|
||||
|
||||
* | Record into a table which node the announce was received from, and how many times in
|
||||
total it has been retransmitted to get here.
|
||||
* If the announce has been retransmitted *m+1* times, it will not be forwarded. By default, *m* is
|
||||
|
||||
* | If the announce has been retransmitted *m+1* times, it will not be forwarded. By default, *m* is
|
||||
set to 18.
|
||||
* The announce will be assigned a delay *d* = *ch* seconds, where *c* is a decay constant, by
|
||||
|
||||
* | The announce will be assigned a delay *d* = c\ :sup:`h` seconds, where *c* is a decay constant, by
|
||||
default 2, and *h* is the amount of times this packet has already been forwarded.
|
||||
* The packet will be given a priority *p = 1/d*.
|
||||
* If at least *d* seconds has passed since the announce was received, and no other packets with a
|
||||
|
||||
* | The packet will be given a priority *p = 1/d*.
|
||||
|
||||
* | If at least *d* seconds has passed since the announce was received, and no other packets with a
|
||||
priority higher than *p* are waiting in the queue (see Packet Prioritisation), and the channel is
|
||||
not utilized by other traffic, the announce will be forwarded.
|
||||
* If no other nodes are heard retransmitting the announce with a greater hop count than when
|
||||
|
||||
* | If no other nodes are heard retransmitting the announce with a greater hop count than when
|
||||
it left this node, transmitting it will be retried *r* times. By default, *r* is set to 2. Retries follow
|
||||
same rules as above, with the exception that it must wait for at least *d = ch+1 + t* seconds, ie.,
|
||||
same rules as above, with the exception that it must wait for at least *d* = c\ :sup:`h+1` + t seconds, ie.,
|
||||
the amount of time it would take the next node to retransmit the packet. By default, *t* is set to
|
||||
10.
|
||||
* If a newer announce from the same destination arrives, while an identical one is already in
|
||||
|
||||
* | If a newer announce from the same destination arrives, while an identical one is already in
|
||||
the queue, the newest announce is discarded. If the newest announce contains different
|
||||
application specific data, it will replace the old announce, but will use *d* and *p* of the old
|
||||
announce.
|
||||
@ -319,17 +384,16 @@ Once an announce has reached a node in the network, any other node in direct con
|
||||
node will be able to reach the destination the announce originated from, simply by sending a packet
|
||||
addressed to that destination. Any node with knowledge of the announce will be able to direct the
|
||||
packet towards the destination by looking up the next node with the shortest amount of hops to the
|
||||
destination. The specifics of this process is detailed in *Path Calculation*.
|
||||
destination.
|
||||
|
||||
According to these rules and default constants, an announce will propagate throughout the network
|
||||
in a predictable way. In an example network utilising the default constants, and with an average link
|
||||
|
||||
distance of *Lavg =* 15 kilometers, an announce will be able to propagate outwards to a radius of 180
|
||||
kilometers in 34 minutes, and a *maximum announce radius* of 270 kilometers in approximately 3
|
||||
days. Methods for overcoming the distance limitation of *m * Lavg* will be introduced later in this
|
||||
chapter.
|
||||
days.
|
||||
|
||||
**Step 2, link establishment**
|
||||
Step 2: Link Establishment
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
After seeing how the conditions for finding a path through the network are created, we will now
|
||||
explore how two nodes can establish reliable communications over multiple hops. The *link* in
|
||||
@ -338,25 +402,30 @@ as an abstract channel, that can be open for any amount of time, and can span an
|
||||
of hops, where information will be exchanged between two nodes.
|
||||
|
||||
|
||||
* When a node in the network wants to establish verified connectivity with another node, it
|
||||
* | When a node in the network wants to establish verified connectivity with another node, it
|
||||
will create a *link request* packet, and broadcast it.
|
||||
* The *link request* packet contains the destination hash *Hd* , and an asymmetrically encrypted
|
||||
|
||||
* | The *link request* packet contains the destination hash *Hd* , and an asymmetrically encrypted
|
||||
part containing the following data: The source hash *Hs* , a symmetric key *Lk* , a truncated
|
||||
hash of a random number *Hr* , and a signature *S* of the plaintext values of *Hd* , *Hs* , *Lk* and *Hr*.
|
||||
* The broadcasted packet will be directed through the network according to the rules laid out
|
||||
|
||||
* | The broadcasted packet will be directed through the network according to the rules laid out
|
||||
previously.
|
||||
* Any node that forwards the link request will store a *link id* in it’s *link table* , along with the
|
||||
|
||||
* | Any node that forwards the link request will store a *link id* in it’s *link table* , along with the
|
||||
amount of hops the packet had taken when received. The link id is a hash of the entire link
|
||||
request packet. If the path is not *proven* within some set amount of time, the entry will be
|
||||
dropped from the table again.
|
||||
* When the destination receives the link request packet, it will decide whether to accept the
|
||||
|
||||
* | When the destination receives the link request packet, it will decide whether to accept the
|
||||
request. If it is accepted, it will create a special packet called a *proof*. A *proof* is a simple
|
||||
construct, consisting of a truncated hash of the message that needs to be proven, and a
|
||||
signature (made by the destination’s private key) of this hash. This *proof* effectively verifies
|
||||
that the intended recipient got the packet, and also serves to verify the discovered path
|
||||
through the network. Since the *proof* hash matches the *path id* in the intermediary nodes’
|
||||
*path tables* , the intermediary nodes can forward the proof all the way back to the source.
|
||||
* When the source receives the *proof* , it will know unequivocally that a verified path has been
|
||||
|
||||
* | When the source receives the *proof* , it will know unequivocally that a verified path has been
|
||||
established to the destination, and that information can now be exchanged reliably and
|
||||
securely.
|
||||
|
||||
@ -372,17 +441,12 @@ of Reticulum, such a retransmission does not need to travel the entire length of
|
||||
If a packet is lost on the 8th hop of a 12 hop path, it can be fetched from the last hop that received it
|
||||
reliably.
|
||||
|
||||
Crossing Continents
|
||||
-------------------
|
||||
.. _understanding-resources:
|
||||
|
||||
When a packet needs to travel farther than local network topology knowledge stretches, a system of
|
||||
geographical or topological hinting is used to direct the packet towards a network segment with
|
||||
direct knowledge of the intended destination. This functionality is currently left out of the protocol
|
||||
for simplicity of testing other parts, but will be activated in a future release. For more information
|
||||
on when, refer to the roadmap on the website.
|
||||
Resources
|
||||
---------
|
||||
|
||||
Resourceful Memory
|
||||
------------------
|
||||
TODO: Write
|
||||
|
||||
In traditional networks, large amounts of data is rapidly exchanged with very low latency. Links of
|
||||
several thousand kilometers will often only have round-trip latency in the tens of milliseconds, and
|
||||
@ -415,6 +479,8 @@ certain destination, and as such the network as a whole operates as a distribute
|
||||
For more details on how the caching works and is used, see the reference implementation source
|
||||
code.
|
||||
|
||||
.. _understanding-referencesystem:
|
||||
|
||||
Reference System Setup
|
||||
======================
|
||||
|
||||
@ -450,10 +516,9 @@ into the future. The current Reference System Setup is as follows:
|
||||
* **Channel Access Device**
|
||||
A data radio consisting of a LoRa radio module, and a microcontroller with open source
|
||||
firmware, that can connect to host devices via USB. It operates in either the 430, 868 or 900
|
||||
MHz frequency bands. More details on the exact parts and how to get/make one can be
|
||||
found on the website.
|
||||
MHz frequency bands. More details can be found on the `RNode Page <https://unsigned.io/rnode>`_.
|
||||
* **Host device**
|
||||
Any computer device running Linux and Python. A Raspberry Pi with Raspbian is
|
||||
Any computer device running Linux and Python. A Raspberry Pi with a Debian based OS is
|
||||
recommended.
|
||||
* **Software stack**
|
||||
The current Reference Implementation Release of Reticulum, running on a Debian based
|
||||
@ -461,11 +526,13 @@ into the future. The current Reference System Setup is as follows:
|
||||
|
||||
It is very important to note, that the reference channel access device **does not** use the LoRaWAN
|
||||
standard, but uses a custom MAC layer on top of the plain LoRa modulation! As such, you will
|
||||
need a plain LoRa radio module connected to an MCU with the correct Reticulum firmware. Full
|
||||
details on how to get or make such a device is available on the website.
|
||||
need a plain LoRa radio module connected to an MCU with the correct firmware. Full details on how to
|
||||
get or make such a device is available on the `RNode Page <https://unsigned.io/rnode>`_.
|
||||
|
||||
With the current reference setup, it should be possible to get on a Reticulum network for around 70$
|
||||
even if you have none of the hardware already.
|
||||
With the current reference setup, it should be possible to get on a Reticulum network for around 100$
|
||||
even if you have none of the hardware already, and need to purchase everything.
|
||||
|
||||
.. _understanding-protocolspecifics:
|
||||
|
||||
Protocol Specifics
|
||||
==================
|
||||
@ -474,30 +541,114 @@ This chapter will detail protocol specific information that is essential to the
|
||||
Reticulum, but non critical in understanding how the protocol works on a general level. It should be
|
||||
treated more as a reference than as essential reading.
|
||||
|
||||
|
||||
Node Types
|
||||
----------
|
||||
|
||||
Currently Reticulum defines two node types, the *Station* and the *Peer*. A node is a *station* if it fixed
|
||||
in one place, and if it is intended to be kept online at all times. Otherwise the node is a *peer*. This
|
||||
distinction is made by the user configuring the node, and is used to determine what nodes on the
|
||||
in one place, and if it is intended to be kept online most of the time. Otherwise the node is a *peer*.
|
||||
This distinction is made by the user configuring the node, and is used to determine what nodes on the
|
||||
network will help forward traffic, and what nodes rely on other nodes for connectivity.
|
||||
|
||||
If a node is a *Peer* it should be given the configuration directive ``enable_transport = No``.
|
||||
|
||||
If it is a *Station*, it should be given the configuration directive ``enable_transport = Yes``.
|
||||
|
||||
|
||||
Packet Prioritisation
|
||||
---------------------
|
||||
|
||||
*The packet prioritisation algorithms are subject to rapid change at the moment, and for now, they
|
||||
are not documented here. See the reference implementation for more info on how this functionality
|
||||
works.*
|
||||
Currently, Reticulum is completely priority-agnostic regarding general traffic. All traffic is handled
|
||||
on a first-come, first-serve basis. Announce re-transmission are handled according to the re-transmission
|
||||
times and priorities described earlier in this chapter.
|
||||
|
||||
Path Calculation
|
||||
----------------
|
||||
It is possible that a prioritisation engine could be added to Reticulum in the future, but in
|
||||
the light of Reticulums goal of equal access, doing so would need to be the subject of careful
|
||||
investigation of the consequences first.
|
||||
|
||||
*The path calculation algorithms are subject to rapid change at the moment, and for now, they are
|
||||
not documented here. See the reference implementation for more info on how this functionality
|
||||
works.*
|
||||
|
||||
Binary Packet Format
|
||||
--------------------
|
||||
|
||||
*The binary packet format is subject to rapid change at the moment, and for now, it is not
|
||||
documented here. See the reference implementation for the specific details on this topic.*
|
||||
.. code-block:: text
|
||||
|
||||
== Reticulum Wire Format ======
|
||||
|
||||
A Reticulum packet is composed of the following fields:
|
||||
|
||||
[HEADER 2 bytes] [ADDRESSES 10/20 bytes] [CONTEXT 1 byte] [DATA 0-477 bytes]
|
||||
|
||||
* The HEADER field is 2 bytes long.
|
||||
* Byte 1: [Header Type], [Propagation Type], [Destination Type] and [Packet Type]
|
||||
* Byte 2: Number of hops
|
||||
|
||||
* The ADDRESSES field contains either 1 or 2 addresses.
|
||||
* Each address is 10 bytes long.
|
||||
* The Header Type flag in the HEADER field determines
|
||||
whether the ADDRESSES field contains 1 or 2 addresses.
|
||||
* Addresses are Reticulum hashes truncated to 10 bytes.
|
||||
|
||||
* The CONTEXT field is 1 byte.
|
||||
* It is used by Reticulum to determine packet context.
|
||||
|
||||
* The DATA field is between 0 and 477 bytes.
|
||||
* It contains the packets data payload.
|
||||
|
||||
Header Types
|
||||
-----------------
|
||||
type 1 00 Two byte header, one 10 byte address field
|
||||
type 2 01 Two byte header, two 10 byte address fields
|
||||
type 3 10 Reserved
|
||||
type 4 11 Reserved
|
||||
|
||||
|
||||
Propagation Types
|
||||
-----------------
|
||||
broadcast 00
|
||||
transport 01
|
||||
reserved 10
|
||||
reserved 11
|
||||
|
||||
|
||||
Destination Types
|
||||
-----------------
|
||||
single 00
|
||||
group 01
|
||||
plain 10
|
||||
link 11
|
||||
|
||||
|
||||
Packet Types
|
||||
-----------------
|
||||
data 00
|
||||
announce 01
|
||||
link request 10
|
||||
proof 11
|
||||
|
||||
|
||||
+- Packet Example -+
|
||||
|
||||
HEADER FIELD ADDRESSES FIELD CONTEXT FIELD DATA FIELD
|
||||
_______|_______ ________________|________________ ________|______ __|_
|
||||
| | | | | | | |
|
||||
01010000 00000100 [ADDR1, 10 bytes] [ADDR2, 10 bytes] [CONTEXT, 1 byte] [DATA]
|
||||
| | | | |
|
||||
| | | | +-- Hops = 4
|
||||
| | | +------- Packet Type = DATA
|
||||
| | +--------- Destination Type = SINGLE
|
||||
| +----------- Propagation Type = TRANSPORT
|
||||
+------------- Header Type = HEADER_2 (two byte header, two address fields)
|
||||
|
||||
|
||||
+- Packet Example -+
|
||||
|
||||
HEADER FIELD ADDRESSES FIELD CONTEXT FIELD DATA FIELD
|
||||
_______|_______ _______|_______ ________|______ __|_
|
||||
| | | | | | | |
|
||||
00000000 00000111 [ADDR1, 10 bytes] [CONTEXT, 1 byte] [DATA]
|
||||
| | | | |
|
||||
| | | | +-- Hops = 7
|
||||
| | | +------- Packet Type = DATA
|
||||
| | +--------- Destination Type = SINGLE
|
||||
| +----------- Propagation Type = BROADCAST
|
||||
+------------- Header Type = HEADER_1 (two byte header, one address field)
|
Loading…
Reference in New Issue
Block a user