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<li class="nav-item nav-item-0"><a href="index.html">Reticulum Network Stack 0.2.0 beta documentation</a> »</li>
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<li class="nav-item nav-item-this"><a href="">Understanding Reticulum</a></li>
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<div class="section" id="understanding-reticulum">
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<span id="understanding-main"></span><h1>Understanding Reticulum<a class="headerlink" href="#understanding-reticulum" title="Permalink to this headline">¶</a></h1>
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<p>This chapter will briefly describe the overall purpose and operating principles of Reticulum, a
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networking stack designed for reliable and secure communication over high-latency, low-bandwidth
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links. It should give you an overview of how the stack works, and an understanding of how to
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develop networked applications using Reticulum.</p>
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<p>This document is not an exhaustive source of information on Reticulum, at least not yet. Currently,
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the best place to go for such information is the Python reference implementation of Reticulum, along
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with the API reference.</p>
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<p>After reading this document, you should be well-equipped to understand how a Reticulum network
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operates, what it can achieve, and how you can use it yourself. If you want to help out with the
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development, this is also the place to start, since it will also provide a pretty clear overview of the
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sentiments and the philosophy behind Reticulum.</p>
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<div class="section" id="motivation">
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<h2>Motivation<a class="headerlink" href="#motivation" title="Permalink to this headline">¶</a></h2>
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<p>The primary motivation for designing and implementing Reticulum has been the current lack of
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reliable, functional and secure minimal-infrastructure modes of digital communication. It is my
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belief that it is highly desirable to create a cheap and reliable way to set up a wide-range digital
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communication network that can securely allow exchange of information between people and
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machines, with no central point of authority, control, censorship or barrier to entry.</p>
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<p>Almost all of the various networking stacks in wide use today share a common limitation, namely
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that they require large amounts of coordination and trust to work. You can’t just plug in a bunch of
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ethernet cables to the same switch, or turn on a number of WiFi radios, and expect such a setup to
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provide a reliable platform for communication.</p>
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<p>This need for coordination and trust inevitably leads to an environment of control, where it’s very
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easy for infrastructure operators or governments to control or alter traffic.</p>
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<p>Reticulum aims to require as little coordination and trust as possible. In fact, the only
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“coordination” required is to know how to get connected to a Reticulum network. Since Reticulum
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is medium agnostic, this could be whatever is best suited to the situation. In some cases, this might
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be 1200 baud packet radio links over VHF frequencies, in other cases it might be a microwave
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network using off-the-shelf radios. At the time of release of this document, the recommended setup
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is using cheap LoRa radio modules with an open source firmware (see the chapter <em>Reference System
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Setup</em> ), connected to a small computer like a Raspberry Pi. As an example, the default reference
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setup provides a channel capacity of 5.4 Kbps, and a usable direct node-to-node range of around 15
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kilometers (indefinitely extendable by using multiple hops).</p>
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</div>
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<div class="section" id="goals">
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<h2>Goals<a class="headerlink" href="#goals" title="Permalink to this headline">¶</a></h2>
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<p>To be as widely usable and easy to implement as possible, the following goals have been used to
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guide the design of Reticulum:</p>
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<ul class="simple">
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<li><dl class="simple">
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<dt><strong>Fully useable as open source software stack</strong></dt><dd><p>Reticulum must be implemented, and be able to run using only open source software. This is
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critical to ensuring availability, security and transparency of the system.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Hardware layer agnosticism</strong></dt><dd><p>Reticulum shall be fully hardware agnostic, and should be useable over a wide range
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physical networking layers, such as data radios, serial lines, modems, handheld transceivers,
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wired ethernet, wifi, or anything else that can carry a digital data stream. Hardware made for
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dedicated Reticulum use shall be as cheap as possible and use off-the-shelf components, so
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it can be easily replicated.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Very low bandwidth requirements</strong></dt><dd><p>Reticulum should be able to function reliably over links with a data capacity as low as <em>1,</em>
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<em>bps</em>.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Encryption by default</strong></dt><dd><p>Reticulum must use encryption by default where possible and applicable.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Unlicensed use</strong></dt><dd><p>Reticulum shall be functional over physical communication mediums that do not require any
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form of license to use. Reticulum must be designed in a way, so it is usable over ISM radio
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frequency bands, and can provide functional long distance links in such conditions.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Supplied software</strong></dt><dd><p>Apart from the core networking stack and API, that allows any developer to build
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applications with Reticulum, a basic communication suite using Reticulum must be
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implemented and released at the same time as Reticulum itself. This shall serve both as a
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functional communication suite, and as an example and learning resource to others wishing
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to build applications with Reticulum.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Ease of use</strong></dt><dd><p>The reference implementation of Reticulum is written in Python, to make it very easy to use
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and understand. Any programmer with only basic experience should be able to use
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Reticulum in their own applications.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Low cost</strong></dt><dd><p>It shall be as cheap as possible to deploy a communication system based on Reticulum. This
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should be achieved by using cheap off-the-shelf hardware that potential users might already
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own. The cost of setting up a functioning node should be less than $100 even if all parts
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needs to be purchased.</p>
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</dd>
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</dl>
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</li>
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</ul>
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</div>
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<div class="section" id="introduction-basic-functionality">
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<h2>Introduction & Basic Functionality<a class="headerlink" href="#introduction-basic-functionality" title="Permalink to this headline">¶</a></h2>
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<p>Reticulum is a networking stack suited for high-latency, low-bandwidth links. Reticulum is at it’s
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core <em>message oriented</em> , but can provide connection oriented sessions. It is suited for both local
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point-to-point or point-to-multipoint scenarios where alle nodes are within range of each other, as
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well as scenarios where packets need to be transported over multiple hops to reach the recipient.</p>
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<p>Reticulum does away with the idea of addresses and ports known from IP, TCP and UDP. Instead
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Reticulum uses the singular concept of <em>destinations</em>. Any application using Reticulum as it’s
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networking stack will need to create one or more destinations to receive data, and know the
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destinations it needs to send data to.</p>
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<p>Reticulum encrypts all data by default using public-key cryptography. Any message sent to a
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destination is encrypted with that destinations public key. Reticulum also offers symmetric key
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encryption for group-oriented communications, as well as unencrypted packets for broadcast
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purposes, or situations where you need the communication to be in plain text. The multi-hop
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transport, coordination, verification and reliability layers are fully autonomous and based on public
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key cryptography.</p>
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<p>Reticulum can connect to a variety of interfaces such as radio modems, data radios and serial ports,
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and offers the possibility to easily tunnel Reticulum traffic over IP links such as the Internet or
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private IP networks.</p>
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<div class="section" id="destinations">
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<h3>Destinations<a class="headerlink" href="#destinations" title="Permalink to this headline">¶</a></h3>
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<p>To receive and send data with the Reticulum stack, an application needs to create one or more
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destinations. Reticulum uses three different basic destination types, and one special:</p>
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<ul class="simple">
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<li><dl class="simple">
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<dt><strong>Single</strong></dt><dd><p>The <em>single</em> destination type defines a public-key encrypted destination. Any data sent to this
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destination will be encrypted with the destination’s public key, and will only be readable by
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the creator of the destination.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Group</strong></dt><dd><p>The <em>group</em> destination type defines a symmetrically encrypted destination. Data sent to this
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destination will be encrypted with a symmetric key, and will be readable by anyone in
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possession of the key. The <em>group</em> destination can be used just as well by only two peers, as it
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can by many.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Plain</strong></dt><dd><p>A <em>plain</em> destination type is unencrypted, and suited for traffic that should be broadcast to a
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number of users, or should be readable by anyone.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Link</strong></dt><dd><p>A <em>link</em> is a special destination type, that serves as an abstract channel between two <em>single</em>
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destinations, directly connected or over multiple hops. The <em>link</em> also offers reliability and
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more efficient encryption, and as such is useful even when nodes are directly connected.</p>
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</dd>
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</dl>
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</li>
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</ul>
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<div class="section" id="destination-naming">
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<h4>Destination Naming<a class="headerlink" href="#destination-naming" title="Permalink to this headline">¶</a></h4>
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<p>Destinations are created and named in an easy to understand dotted notation of <em>aspects</em> , and
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represented on the network as a hash of this value. The hash is a SHA-256 truncated to 80 bits. The
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top level aspect should always be the a unique identifier for the application using the destination.
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The next levels of aspects can be defined in any way by the creator of the application. For example,
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a destination for a messaging application could be made up of the application name and a username,
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and look like this:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">name</span><span class="p">:</span> <span class="n">simplemessenger</span><span class="o">.</span><span class="n">someuser</span> <span class="nb">hash</span><span class="p">:</span> <span class="mi">2</span><span class="n">a7ddfab5213f916dea</span>
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</pre></div>
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</div>
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<p>For the <em>single</em> destination, Reticulum will automatically append the associated public key as a
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destination aspect before hashing. This is done to ensure only the correct destination is reached,
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since anyone can listen to any destination name. Appending the public key ensures that a given
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packet is only directed at the destination that holds the corresponding private key to decrypt the
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packet. It is important to understand that anyone can use the destination name
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<em>simplemessenger.myusername</em> , but each person that does so will still have a different destination
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hash, because their public keys will differ. In actual use of <em>single</em> destination naming, it is advisable
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not to use any uniquely identifying features in aspect naming, though. In the simple messenger
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example, when using <em>single</em> destinations, we would instead use a destination naming scheme such
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as <em>simplemessenger.user</em> where appending the public key expands the destination into a uniquely
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identifying one.</p>
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<p>To recap, the destination types should be used in the following situations:</p>
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<ul class="simple">
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<li><dl class="simple">
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<dt><strong>Single</strong></dt><dd><p>When private communication between two endpoints is needed. Supports routing.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Group</strong></dt><dd><p>When private communication between two or more endpoints is needed. More efficient in
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data usage than <em>single</em> destinations. Supports routing indirectly, but must first be established
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through a <em>single</em> destination.</p>
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</dd>
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</dl>
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</li>
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<li><dl class="simple">
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<dt><strong>Plain</strong></dt><dd><p>When plain-text communication is desirable, for example when broadcasting information.</p>
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</dd>
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</dl>
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</li>
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</ul>
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<p>To communicate with a <em>single</em> destination, you need to know it’s public key. Any method for
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obtaining the public key is valid, but Reticulum includes a simple mechanism for making other
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nodes aware of your destinations public key, called the <em>announce</em>.</p>
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<p>Note that this information could be shared and verified in many other ways, and that it is therefore
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not required to use the announce functionality, although it is by far the easiest, and should probably
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be used if you are not confident in how to verify public keys and signatures manually.</p>
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</div>
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</div>
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<div class="section" id="public-key-announcements">
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<h3>Public Key Announcements<a class="headerlink" href="#public-key-announcements" title="Permalink to this headline">¶</a></h3>
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<p>An <em>announce</em> will send a special packet over any configured interfaces, containing all needed
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information about the destination hash and public key, and can also contain some additional,
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application specific data. The entire packet is signed by the sender to ensure authenticity. It is not
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required to use the announce functionality, but in many cases it will be the simplest way to share
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public keys on the network. As an example, an announce in a simple messenger application might
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contain the following information:</p>
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<ul class="simple">
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<li><p>The announcers destination hash</p></li>
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<li><p>The announcers public key</p></li>
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<li><p>Application specific data, in this case the users nickname and availability status</p></li>
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<li><p>A random blob, making each new announce unique</p></li>
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<li><p>A signature of the above information, verifying authenticity</p></li>
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</ul>
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<p>With this information, any Reticulum node that receives it will be able to reconstruct an outgoing
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destination to securely communicate with that destination. You might have noticed that there is one
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piece of information lacking to reconstruct full knowledge of the announced destination, and that is
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the aspect names of the destination. These are intentionally left out to save bandwidth, since they
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will be implicit in almost all cases. If a destination name is not entirely implicit, information can be
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included in the application specific data part that will allow the receiver to infer the naming.</p>
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<p>It is important to note that announcements will be forwarded throughout the network according to a
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certain pattern. This will be detailed later. Seeing how <em>single</em> destinations are always tied to a
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private/public key pair leads us to the next topic.</p>
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</div>
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<div class="section" id="identities">
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<h3>Identities<a class="headerlink" href="#identities" title="Permalink to this headline">¶</a></h3>
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<p>In Reticulum, an <em>identity</em> does not necessarily represent a personal identity, but is an abstraction that
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can represent any kind of <em>verified entity</em>. This could very well be a person, but it could also be the
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control interface of a machine, a program, robot, computer, sensor or something else entirely. In
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general, any kind of agent that can act, or be acted upon, or store or manipulate information, can be
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represented as an identity.</p>
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<p>As we have seen, a <em>single</em> destination will always have an <em>identity</em> tied to it, but not <em>plain</em> or <em>group</em>
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destinations. Destinations and identities share a multilateral connection. You can create a
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destination, and if it is not connected to an identity upon creation, it will just create a new one to use
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automatically. This may be desirable in some situations, but often you will probably want to create
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the identity first, and then link it to created destinations.</p>
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<p>Building upon the simple messenger example, we could use an identity to represent the user of the
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application. Destinations created will then be linked to this identity to allow communication to
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reach the user. In such a case it is of great importance to store the user’s identity securely and
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privately.</p>
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</div>
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<div class="section" id="getting-further">
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<h3>Getting Further<a class="headerlink" href="#getting-further" title="Permalink to this headline">¶</a></h3>
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|
<p>The above functions and principles form the core of Reticulum, and would suffice to create
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functional networked applications in local clusters, for example over radio links where all interested
|
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nodes can hear each other. But to be truly useful, we need a way to go further. In the next chapter,
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two concepts that allow this will be introduced, <em>paths</em> and <em>resources</em>.</p>
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</div>
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</div>
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<div class="section" id="reticulum-transport">
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|
<h2>Reticulum Transport<a class="headerlink" href="#reticulum-transport" title="Permalink to this headline">¶</a></h2>
|
|||
|
<p>I have purposefully avoided the term routing until now, and will continue to do so, because the
|
|||
|
current methods of routing used in IP based networks are fundamentally incompatible for the link
|
|||
|
types that Reticulum was designed to handle. These routing methodologies assume trust at the
|
|||
|
physical layer. Since Reticulum is designed to run over open radio spectrum, no such trust exists.
|
|||
|
Furthermore, existing routing protocols like BGP or OSPF carry too much overhead to be
|
|||
|
practically useable over bandwidth-limited, high-latency links.</p>
|
|||
|
<p>To overcome such challenges, Reticulum’s <em>Transport</em> system uses public-key cryptography to
|
|||
|
implement the concept of <em>paths</em> that allow discovery of how to get information to a certain
|
|||
|
destination, and <em>resources</em> that help alleviate congestion and make reliable communication more
|
|||
|
efficient and less bandwidth-hungry.</p>
|
|||
|
<div class="section" id="threading-a-path">
|
|||
|
<h3>Threading a Path<a class="headerlink" href="#threading-a-path" title="Permalink to this headline">¶</a></h3>
|
|||
|
<p>In networks with changing topology and trustless connectivity, nodes need a way to establish
|
|||
|
<em>verified connectivity</em> with each other. To do this, the following process is employed:</p>
|
|||
|
<ul class="simple">
|
|||
|
<li><dl class="simple">
|
|||
|
<dt>First, the node that wishes to establish connectivity will send out a special packet, that</dt><dd><p>traverses the network and locates the desired destination. Along the way, the nodes that
|
|||
|
forward the packet will take note of this <em>link request</em>.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt>Second, if the destination accepts the <em>link request</em> , it will send back a packet that proves the</dt><dd><p>authenticity of it’s identity (and the receipt of the link request) to the initiating node. All
|
|||
|
nodes that initially forwarded the packet will also be able to verify this proof, and thus
|
|||
|
accept the validity of the <em>link</em> throughout the network.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt>When the validity of the <em>link</em> has been accepted by forwarding nodes, these nodes will</dt><dd><p>remember the <em>link</em> , and it can subsequently be used by referring to a hash representing it.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt>As a part of the <em>link request</em> , a Diffie-Hellman key exchange takes place, that sets up an</dt><dd><p>efficient symmetrically encrypted tunnel between the two nodes, using elliptic curve
|
|||
|
cryptography. As such, this mode of communication is preferred, even for situations when
|
|||
|
nodes can directly communicate, when the amount of data to be exchanged numbers in the
|
|||
|
tens of packets.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt>When a <em>link</em> has been set up, it automatically provides message receipt functionality, so the</dt><dd><p>sending node can obtain verified confirmation that the information reached the intended
|
|||
|
recipient.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
</ul>
|
|||
|
<p>In a moment, we will discuss the specifics of how this methodology is implemented, but let’s first
|
|||
|
recap what purposes this serves. We first ensure that the node answering our request is actually the
|
|||
|
one we want to communicate with, and not a malicious actor pretending to be so. At the same time
|
|||
|
we establish an efficient encrypted channel. The setup of this is relatively cheap in terms of
|
|||
|
bandwidth, so it can be used just for a short exchange, and then recreated as needed, which will also</p>
|
|||
|
<p>rotate encryption keys (keys can also be rotated over an existing path), but the link can also be kept
|
|||
|
alive for longer periods of time, if this is more suitable to the application. The amount of bandwidth
|
|||
|
used on keeping a link open is practically negligible. The procedure also inserts the <em>link id</em> , a hash
|
|||
|
calculated from the link request packet, into the memory of forwarding nodes, which means that the
|
|||
|
communicating nodes can thereafter reach each other simply by referring to this <em>link id</em>.</p>
|
|||
|
<p><strong>Step 1, pathfinding</strong></p>
|
|||
|
<p>The pathfinding method builds on the <em>announce</em> functionality discussed earlier. When an announce
|
|||
|
is sent out by a node, it will be forwarded by any node receiving it, but according to some specific
|
|||
|
rules:</p>
|
|||
|
<ul class="simple">
|
|||
|
<li><p>If this announce has already been received before, ignore it.</p></li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt>Record into a table which node the announce was received from, and how many times in</dt><dd><p>total it has been retransmitted to get here.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt>If the announce has been retransmitted <em>m+1</em> times, it will not be forwarded. By default, <em>m</em> is</dt><dd><p>set to 18.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt>The announce will be assigned a delay <em>d</em> = <em>ch</em> seconds, where <em>c</em> is a decay constant, by</dt><dd><p>default 2, and <em>h</em> is the amount of times this packet has already been forwarded.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><p>The packet will be given a priority <em>p = 1/d</em>.</p></li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt>If at least <em>d</em> seconds has passed since the announce was received, and no other packets with a</dt><dd><p>priority higher than <em>p</em> are waiting in the queue (see Packet Prioritisation), and the channel is
|
|||
|
not utilized by other traffic, the announce will be forwarded.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt>If no other nodes are heard retransmitting the announce with a greater hop count than when</dt><dd><p>it left this node, transmitting it will be retried <em>r</em> times. By default, <em>r</em> is set to 2. Retries follow
|
|||
|
same rules as above, with the exception that it must wait for at least <em>d = ch+1 + t</em> seconds, ie.,
|
|||
|
the amount of time it would take the next node to retransmit the packet. By default, <em>t</em> is set to
|
|||
|
10.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt>If a newer announce from the same destination arrives, while an identical one is already in</dt><dd><p>the queue, the newest announce is discarded. If the newest announce contains different
|
|||
|
application specific data, it will replace the old announce, but will use <em>d</em> and <em>p</em> of the old
|
|||
|
announce.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
</ul>
|
|||
|
<p>Once an announce has reached a node in the network, any other node in direct contact with that
|
|||
|
node will be able to reach the destination the announce originated from, simply by sending a packet
|
|||
|
addressed to that destination. Any node with knowledge of the announce will be able to direct the
|
|||
|
packet towards the destination by looking up the next node with the shortest amount of hops to the
|
|||
|
destination. The specifics of this process is detailed in <em>Path Calculation</em>.</p>
|
|||
|
<p>According to these rules and default constants, an announce will propagate throughout the network
|
|||
|
in a predictable way. In an example network utilising the default constants, and with an average link</p>
|
|||
|
<p>distance of <em>Lavg =</em> 15 kilometers, an announce will be able to propagate outwards to a radius of 180
|
|||
|
kilometers in 34 minutes, and a <em>maximum announce radius</em> of 270 kilometers in approximately 3
|
|||
|
days. Methods for overcoming the distance limitation of <em>m * Lavg</em> will be introduced later in this
|
|||
|
chapter.</p>
|
|||
|
<p><strong>Step 2, link establishment</strong></p>
|
|||
|
<p>After seeing how the conditions for finding a path through the network are created, we will now
|
|||
|
explore how two nodes can establish reliable communications over multiple hops. The <em>link</em> in
|
|||
|
Reticulum terminology should not be viewed as a direct node-to-node link on the physical layer, but
|
|||
|
as an abstract channel, that can be open for any amount of time, and can span an arbitrary number
|
|||
|
of hops, where information will be exchanged between two nodes.</p>
|
|||
|
<ul class="simple">
|
|||
|
<li><dl class="simple">
|
|||
|
<dt>When a node in the network wants to establish verified connectivity with another node, it</dt><dd><p>will create a <em>link request</em> packet, and broadcast it.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt>The <em>link request</em> packet contains the destination hash <em>Hd</em> , and an asymmetrically encrypted</dt><dd><p>part containing the following data: The source hash <em>Hs</em> , a symmetric key <em>Lk</em> , a truncated
|
|||
|
hash of a random number <em>Hr</em> , and a signature <em>S</em> of the plaintext values of <em>Hd</em> , <em>Hs</em> , <em>Lk</em> and <em>Hr</em>.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt>The broadcasted packet will be directed through the network according to the rules laid out</dt><dd><p>previously.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt>Any node that forwards the link request will store a <em>link id</em> in it’s <em>link table</em> , along with the</dt><dd><p>amount of hops the packet had taken when received. The link id is a hash of the entire link
|
|||
|
request packet. If the path is not <em>proven</em> within some set amount of time, the entry will be
|
|||
|
dropped from the table again.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt>When the destination receives the link request packet, it will decide whether to accept the</dt><dd><p>request. If it is accepted, it will create a special packet called a <em>proof</em>. A <em>proof</em> is a simple
|
|||
|
construct, consisting of a truncated hash of the message that needs to be proven, and a
|
|||
|
signature (made by the destination’s private key) of this hash. This <em>proof</em> effectively verifies
|
|||
|
that the intended recipient got the packet, and also serves to verify the discovered path
|
|||
|
through the network. Since the <em>proof</em> hash matches the <em>path id</em> in the intermediary nodes’
|
|||
|
<em>path tables</em> , the intermediary nodes can forward the proof all the way back to the source.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt>When the source receives the <em>proof</em> , it will know unequivocally that a verified path has been</dt><dd><p>established to the destination, and that information can now be exchanged reliably and
|
|||
|
securely.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
</ul>
|
|||
|
<p>It’s important to note that this methodology ensures that the source of the request does not need to
|
|||
|
reveal any identifying information. Only the intended destination will know “who called”, so to
|
|||
|
speak. This is a huge improvement to protocols like IP, where by design, you have to reveal your
|
|||
|
own address to communicate with anyone, unless you jump through a lot of hoops to hide it.
|
|||
|
Reticulum offers initiator anonymity by design.</p>
|
|||
|
<p>When using <em>links</em> , Reticulum will automatically verify anything sent over the link, and also
|
|||
|
automates retransmissions if parts of a message was lost along the way. Due to the caching features
|
|||
|
of Reticulum, such a retransmission does not need to travel the entire length of an established path.
|
|||
|
If a packet is lost on the 8th hop of a 12 hop path, it can be fetched from the last hop that received it
|
|||
|
reliably.</p>
|
|||
|
</div>
|
|||
|
<div class="section" id="crossing-continents">
|
|||
|
<h3>Crossing Continents<a class="headerlink" href="#crossing-continents" title="Permalink to this headline">¶</a></h3>
|
|||
|
<p>When a packet needs to travel farther than local network topology knowledge stretches, a system of
|
|||
|
geographical or topological hinting is used to direct the packet towards a network segment with
|
|||
|
direct knowledge of the intended destination. This functionality is currently left out of the protocol
|
|||
|
for simplicity of testing other parts, but will be activated in a future release. For more information
|
|||
|
on when, refer to the roadmap on the website.</p>
|
|||
|
</div>
|
|||
|
<div class="section" id="resourceful-memory">
|
|||
|
<h3>Resourceful Memory<a class="headerlink" href="#resourceful-memory" title="Permalink to this headline">¶</a></h3>
|
|||
|
<p>In traditional networks, large amounts of data is rapidly exchanged with very low latency. Links of
|
|||
|
several thousand kilometers will often only have round-trip latency in the tens of milliseconds, and
|
|||
|
as such, traditional protocols are often designed to not store any transmitted data at intermediary
|
|||
|
hops. If a transmission error occurs, the sending node will simply notice the lack of a packet
|
|||
|
acknowledgement, and retransmit the packet all the way, until it hears back from the receiver that it
|
|||
|
got the intended data.</p>
|
|||
|
<p>In bandwidth-limited and high-latency conditions, such behaviour quickly causes congestion on the
|
|||
|
network, and communications that span many hops become exceedingly expensive in terms of
|
|||
|
bandwidth usage, due to the higher risk of some packets failing.</p>
|
|||
|
<p>Reticulum alleviates this in part with it’s <em>path</em> discovery methodology, and in part by implementing
|
|||
|
<em>resource</em> caching at all nodes that can support it. Network operation can be made much more
|
|||
|
efficient by caching everything for a period of time, and given the availability of cheap memory and
|
|||
|
storage, this is a very welcome tradeoff. A gigabyte of memory can store millions of Reticulum
|
|||
|
packets, and since everything is encrypted by default, the storing poses very little privacy risk.</p>
|
|||
|
<p>In a Reticulum network, any node that is able to do so, should cache as many packets as it’s
|
|||
|
memory will allow for. When a packet is received, a timestamp and a hash of the packet is stored
|
|||
|
along with the full packet itself, and it will be kept in storage until the allocated cache storage is
|
|||
|
full, whereupon the packet that was last accessed in the cache will be deleted. If a packet is accessed
|
|||
|
from the cache, it’s timestamp will be updated to the current time, to ensure that packets that are
|
|||
|
used stay in the cache, and packets that are not used are dropped from memory.</p>
|
|||
|
<p>Some packet types are stored in separate caching tables, that allow easier lookup for other nodes.
|
|||
|
For example, an announce is stored in a way, that allows other nodes to request the public key for a
|
|||
|
certain destination, and as such the network as a whole operates as a distributed key ledger.</p>
|
|||
|
<p>For more details on how the caching works and is used, see the reference implementation source
|
|||
|
code.</p>
|
|||
|
</div>
|
|||
|
</div>
|
|||
|
<div class="section" id="reference-system-setup">
|
|||
|
<h2>Reference System Setup<a class="headerlink" href="#reference-system-setup" title="Permalink to this headline">¶</a></h2>
|
|||
|
<p>This section will detail the recommended <em>Reference System Setup</em> for Reticulum. It is important to
|
|||
|
note that Reticulum is designed to be usable over more or less any medium that allows you to send
|
|||
|
and receive data in a digital form, and satisfies some very low minimum requirements. The
|
|||
|
communication channel must support at least half-duplex operation, and provide an average
|
|||
|
throughput of around 1000 bits per second, and supports a physical layer MTU of 500 bytes. The
|
|||
|
Reticulum software should be able to run on more or less any hardware that can provide a Python 3.x
|
|||
|
runtime environment.</p>
|
|||
|
<p>That being said, the reference setup has been outlined to provide a common platform for anyone
|
|||
|
who wants to help in the development of Reticulum, and for everyone who wants to know a
|
|||
|
recommended setup to get started. A reference system consists of three parts:</p>
|
|||
|
<ul class="simple">
|
|||
|
<li><dl class="simple">
|
|||
|
<dt><strong>A channel access device</strong></dt><dd><p>Or <em>CAD</em> , in short, provides access to the physical medium whereupon the communication
|
|||
|
takes place, for example a radio with an integrated modem. A setup with a separate modem
|
|||
|
connected to a radio would also be termed a “channel access device”.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt><strong>A host device</strong></dt><dd><p>Some sort of computing device that can run the necessary software, communicates with the
|
|||
|
channel access device, and provides user interaction.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt><strong>A software stack</strong></dt><dd><p>The software implementing the Reticulum protocol and applications using it.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
</ul>
|
|||
|
<p>The reference setup can be considered a relatively stable platform to develop on, and also to start
|
|||
|
building networks on. While details of the implementation might change at the current stage of
|
|||
|
development, it is the goal to maintain hardware compatibility for as long as entirely possible, and
|
|||
|
the current reference setup has been determined to provide a functional platform for many years
|
|||
|
into the future. The current Reference System Setup is as follows:</p>
|
|||
|
<ul class="simple">
|
|||
|
<li><dl class="simple">
|
|||
|
<dt><strong>Channel Access Device</strong></dt><dd><p>A data radio consisting of a LoRa radio module, and a microcontroller with open source
|
|||
|
firmware, that can connect to host devices via USB. It operates in either the 430, 868 or 900
|
|||
|
MHz frequency bands. More details on the exact parts and how to get/make one can be
|
|||
|
found on the website.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt><strong>Host device</strong></dt><dd><p>Any computer device running Linux and Python. A Raspberry Pi with Raspbian is
|
|||
|
recommended.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
<li><dl class="simple">
|
|||
|
<dt><strong>Software stack</strong></dt><dd><p>The current Reference Implementation Release of Reticulum, running on a Debian based
|
|||
|
operating system.</p>
|
|||
|
</dd>
|
|||
|
</dl>
|
|||
|
</li>
|
|||
|
</ul>
|
|||
|
<p>It is very important to note, that the reference channel access device <strong>does not</strong> use the LoRaWAN
|
|||
|
standard, but uses a custom MAC layer on top of the plain LoRa modulation! As such, you will
|
|||
|
need a plain LoRa radio module connected to an MCU with the correct Reticulum firmware. Full
|
|||
|
details on how to get or make such a device is available on the website.</p>
|
|||
|
<p>With the current reference setup, it should be possible to get on a Reticulum network for around 70$
|
|||
|
even if you have none of the hardware already.</p>
|
|||
|
</div>
|
|||
|
<div class="section" id="protocol-specifics">
|
|||
|
<h2>Protocol Specifics<a class="headerlink" href="#protocol-specifics" title="Permalink to this headline">¶</a></h2>
|
|||
|
<p>This chapter will detail protocol specific information that is essential to the implementation of
|
|||
|
Reticulum, but non critical in understanding how the protocol works on a general level. It should be
|
|||
|
treated more as a reference than as essential reading.</p>
|
|||
|
<div class="section" id="node-types">
|
|||
|
<h3>Node Types<a class="headerlink" href="#node-types" title="Permalink to this headline">¶</a></h3>
|
|||
|
<p>Currently Reticulum defines two node types, the <em>Station</em> and the <em>Peer</em>. A node is a <em>station</em> if it fixed
|
|||
|
in one place, and if it is intended to be kept online at all times. Otherwise the node is a <em>peer</em>. This
|
|||
|
distinction is made by the user configuring the node, and is used to determine what nodes on the
|
|||
|
network will help forward traffic, and what nodes rely on other nodes for connectivity.</p>
|
|||
|
</div>
|
|||
|
<div class="section" id="packet-prioritisation">
|
|||
|
<h3>Packet Prioritisation<a class="headerlink" href="#packet-prioritisation" title="Permalink to this headline">¶</a></h3>
|
|||
|
<p><em>The packet prioritisation algorithms are subject to rapid change at the moment, and for now, they
|
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|
are not documented here. See the reference implementation for more info on how this functionality
|
|||
|
works.</em></p>
|
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|
</div>
|
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|
<div class="section" id="path-calculation">
|
|||
|
<h3>Path Calculation<a class="headerlink" href="#path-calculation" title="Permalink to this headline">¶</a></h3>
|
|||
|
<p><em>The path calculation algorithms are subject to rapid change at the moment, and for now, they are
|
|||
|
not documented here. See the reference implementation for more info on how this functionality
|
|||
|
works.</em></p>
|
|||
|
</div>
|
|||
|
<div class="section" id="binary-packet-format">
|
|||
|
<h3>Binary Packet Format<a class="headerlink" href="#binary-packet-format" title="Permalink to this headline">¶</a></h3>
|
|||
|
<p><em>The binary packet format is subject to rapid change at the moment, and for now, it is not
|
|||
|
documented here. See the reference implementation for the specific details on this topic.</em></p>
|
|||
|
</div>
|
|||
|
</div>
|
|||
|
</div>
|
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|
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<div class="clearer"></div>
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</div>
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</div>
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<div class="sphinxsidebar" role="navigation" aria-label="main navigation">
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<div class="sphinxsidebarwrapper">
|
|||
|
<h3><a href="index.html">Table of Contents</a></h3>
|
|||
|
<ul>
|
|||
|
<li><a class="reference internal" href="#">Understanding Reticulum</a><ul>
|
|||
|
<li><a class="reference internal" href="#motivation">Motivation</a></li>
|
|||
|
<li><a class="reference internal" href="#goals">Goals</a></li>
|
|||
|
<li><a class="reference internal" href="#introduction-basic-functionality">Introduction & Basic Functionality</a><ul>
|
|||
|
<li><a class="reference internal" href="#destinations">Destinations</a><ul>
|
|||
|
<li><a class="reference internal" href="#destination-naming">Destination Naming</a></li>
|
|||
|
</ul>
|
|||
|
</li>
|
|||
|
<li><a class="reference internal" href="#public-key-announcements">Public Key Announcements</a></li>
|
|||
|
<li><a class="reference internal" href="#identities">Identities</a></li>
|
|||
|
<li><a class="reference internal" href="#getting-further">Getting Further</a></li>
|
|||
|
</ul>
|
|||
|
</li>
|
|||
|
<li><a class="reference internal" href="#reticulum-transport">Reticulum Transport</a><ul>
|
|||
|
<li><a class="reference internal" href="#threading-a-path">Threading a Path</a></li>
|
|||
|
<li><a class="reference internal" href="#crossing-continents">Crossing Continents</a></li>
|
|||
|
<li><a class="reference internal" href="#resourceful-memory">Resourceful Memory</a></li>
|
|||
|
</ul>
|
|||
|
</li>
|
|||
|
<li><a class="reference internal" href="#reference-system-setup">Reference System Setup</a></li>
|
|||
|
<li><a class="reference internal" href="#protocol-specifics">Protocol Specifics</a><ul>
|
|||
|
<li><a class="reference internal" href="#node-types">Node Types</a></li>
|
|||
|
<li><a class="reference internal" href="#packet-prioritisation">Packet Prioritisation</a></li>
|
|||
|
<li><a class="reference internal" href="#path-calculation">Path Calculation</a></li>
|
|||
|
<li><a class="reference internal" href="#binary-packet-format">Binary Packet Format</a></li>
|
|||
|
</ul>
|
|||
|
</li>
|
|||
|
</ul>
|
|||
|
</li>
|
|||
|
</ul>
|
|||
|
|
|||
|
<h4>Previous topic</h4>
|
|||
|
<p class="topless"><a href="reference.html"
|
|||
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title="previous chapter">API Reference</a></p>
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<h3>This Page</h3>
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<li class="nav-item nav-item-0"><a href="index.html">Reticulum Network Stack 0.2.0 beta documentation</a> »</li>
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<li class="nav-item nav-item-this"><a href="">Understanding Reticulum</a></li>
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© Copyright 2021, Mark Qvist.
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