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added some comments
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@ -91,3 +91,5 @@ void HeightMap::blur(float standard_deviation)
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this->data = blurred;
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this->data = blurred;
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blurred = nullptr;
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blurred = nullptr;
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}
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}
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void::
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10
src/main.cpp
10
src/main.cpp
@ -42,7 +42,7 @@ std::vector<Point> produce_cellmap(HeightMap* heightmap, float z)
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std::vector<std::vector<Point>> vector_cellmap(HeightMap* heightmap, int interval)
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std::vector<std::vector<Point>> vector_cellmap(HeightMap* heightmap, int interval)
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{
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{
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int num_contours = (heightmap->max - heightmap->min)/interval;
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int num_contours = (heightmap->max - heightmap->min)/interval;
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std::vector<std::vector<Point>> vector_contours;
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std::vector<std::vector<Point>> vector_contours; // initiating a vector of contours
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omp_set_num_threads(12);
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omp_set_num_threads(12);
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#pragma omp parallel
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#pragma omp parallel
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@ -53,11 +53,10 @@ std::vector<std::vector<Point>> vector_cellmap(HeightMap* heightmap, int interva
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{
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{
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auto points = produce_cellmap(heightmap, heightmap->min + interval*i);
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auto points = produce_cellmap(heightmap, heightmap->min + interval*i);
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for (int j = 0; j < points.size(); j++){ //looping through all the points.
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for (int j = 0; j < points.size(); j++){
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Point current = points[j]; // assigning an instance of Point class to a point.
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Point current = points[j];
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//std::cout << points_allocated << " " << points.size() << "\n";
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//std::cout << points_allocated << " " << points.size() << "\n";
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for (int k = 0; k < points.size(); k++){
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for (int k = 0; k < points.size(); k++){ // looping through all other points.
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Point candidate = points[k];
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Point candidate = points[k];
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if (candidate.next != nullptr) {
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if (candidate.next != nullptr) {
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if (candidate.x +1 == current.x) {
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if (candidate.x +1 == current.x) {
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@ -80,7 +79,6 @@ std::vector<std::vector<Point>> vector_cellmap(HeightMap* heightmap, int interva
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#pragma omp critical
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#pragma omp critical
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vector_contours.insert(vector_contours.end(), vec_private.begin(), vec_private.end());
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vector_contours.insert(vector_contours.end(), vec_private.begin(), vec_private.end());
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}
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}
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return vector_contours;
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return vector_contours;
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}
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}
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