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lab_3/sequences-int/queue.h
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12
lab_3/sequences-int/queue.h
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@ -0,0 +1,12 @@
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#ifndef QUEUE_H
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#define QUEUE_H
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namespace seq {
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class Queue {
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public:
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virtual void enqueue(int element) = 0;
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virtual int dequeue() = 0;
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};
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}
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#endif
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@ -3,6 +3,7 @@
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#include <iostream>
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#include "dynamic-array.h"
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#include "queue.h"
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#include "singly-linked-list.h"
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#include "doubly-linked-list.h"
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@ -11,52 +12,17 @@ namespace
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/*
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* run a simple test
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*/
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void test_sequence(seq::Sequence* sqn, int n, int m, std::ostream* os)
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void test_sequence(seq::Queue* sqn, int n, int m, std::ostream* os)
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{
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assert((m > 0) && (n > m));
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if(os) *os << "Push even numbers from 0 to " << 2*(n-1) << ".\n";
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for(int i = 0; i < n; i++) sqn->push(2*i);
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if(os) *os << "Overwrite element at index " << m/2 << " with 0.\n";
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int& item = sqn->at(m/2);
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item = 0;
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if(os) *os << "\nSize of sequence: " << sqn->size() << ".\n";
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if(os) *os << "Detaching " << m/2 << " elements from front:";
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for(int i = 0; i < m/2; i++)
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{
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if(os) *os << " " << sqn->front();
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sqn->pop_front();
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}
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if(os) *os << ".\nDetaching " << m/2 << " elements from back:";
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for(int i = 0; i < m/2; i++)
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{
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if(os) *os << " " << sqn->back();
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sqn->pop_back();
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}
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if(os) *os << ".\nSize of sequence: " << sqn->size() << ".\n";
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if(os) *os << "\nElement at index " << (n-m)/3 << ": " << sqn->at((n-m)/3) << ".\n";
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if(os) *os << "Element at index " << 2*(n-m)/3 << ": " << sqn->at(2*(n-m)/3) << ".\n";
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if(os) *os << "\nInsert " << m << " at index " << 2*(n-m)/3 << ".\n";
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sqn->insert_at(2*(n-m)/3, m);
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if(os) *os << "Size of sequence: " << sqn->size() << ".\n";
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if(os) *os << "\nDelete element at index " << (n-m)/3 << ".\n";
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sqn->erase_at((n-m)/3);
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if(os) *os << "Size of sequence: " << sqn->size() << ".\n";
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if(os) *os << "Element at index " << 2*(n-m)/3 - 1 << ": " << sqn->at(2*(n-m)/3 - 1) << ".\n";
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if(os) *os << "\nClearing.\n";
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sqn->clear();
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if(os) *os << "Size of sequence: " << sqn->size() << ".\n";
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if(os) *os << "Enqueue even numbers from 0 to " << 2*(n-1) << ".\n";
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for(int i = 0; i < n; i++) sqn->enqueue(2*i);
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}
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/*
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* return time measurement in units of seconds
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*/
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float test_with_time_measurement(seq::Sequence* sqn, int iterations)
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float test_with_time_measurement(seq::Queue* sqn, int iterations)
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{
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int sequence_length = 200001;
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int deletions = 10;
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@ -82,20 +48,20 @@ namespace
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int main()
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{
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int iterations = 200;
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/*
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std::cout << "*** test with dynamic array ***\n";
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seq::DynamicArray dyna;
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float dyna_time = test_with_time_measurement(&dyna, iterations);
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*/
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std::cout << "\n\n*** test with singly linked list ***\n";
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seq::SinglyLinkedList sll;
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float sll_time = test_with_time_measurement(&sll, iterations);
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/*
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std::cout << "\n\n*** test with doubly linked list ***\n";
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seq::DoublyLinkedList dll;
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float dll_time = test_with_time_measurement(&dll, iterations);
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std::cout << "\n\nRuntime for dynamic array:\t" << dyna_time << " s\n";
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*/
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//std::cout << "\n\nRuntime for dynamic array:\t" << dyna_time << " s\n";
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std::cout << "Runtime for singly linked list:\t" << sll_time << " s\n";
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std::cout << "Runtime for doubly linked list:\t" << dll_time << " s\n";
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//std::cout << "Runtime for doubly linked list:\t" << dll_time << " s\n";
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}
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@ -1,4 +1,5 @@
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#include "singly-linked-list.h"
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#include <algorithm>
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using namespace seq;
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@ -10,131 +11,23 @@ size_t SinglyLinkedList::size() const
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return count;
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}
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// return pointer to the node at position i, counting from 0
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SinglyLinkedListNode* SinglyLinkedList::index(int i) const
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{
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SinglyLinkedListNode* n = this->head;
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for(int k = 0; k < i; k++)
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{
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assert(n != nullptr);
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n = n->get_next();
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}
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return n;
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}
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// add an item at the end of the list
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void SinglyLinkedList::push_back(const int& pushed_item)
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void SinglyLinkedList::enqueue(int value)
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{
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SinglyLinkedListNode* new_node = new SinglyLinkedListNode;
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new_node->set_item(pushed_item);
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new_node->set_item(value);
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if(this->empty()) this->head = new_node;
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else this->tail->set_next(new_node);
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this->tail = new_node;
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}
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// add an item at the beginning of the list
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void SinglyLinkedList::push_front(const int& pushed_item)
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int SinglyLinkedList::dequeue()
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{
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SinglyLinkedListNode* new_node = new SinglyLinkedListNode;
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new_node->set_item(pushed_item);
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if(this->empty()) this->tail = new_node;
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else new_node->set_next(this->head); // FIG BUG from previous version, which was "else new_node->set_next(this->head->get_next());"
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this->head = new_node;
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}
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// remove the head node and item
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void SinglyLinkedList::pop_front()
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{
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if(this->empty()) return; // nothing there to remove
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if(this->empty()) return 0; // nothing there to remove
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SinglyLinkedListNode* successor = this->head->get_next();
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int result = this->head->item;
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delete this->head;
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this->head = successor; // successor of the previous head is the new head
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if(this->head == nullptr) this->tail = nullptr; // catch special case: the list is now empty
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}
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// remove the tail node and item
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// note: in a singly linked list, we need to walk step by step to the end!
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void SinglyLinkedList::pop_back()
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{
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if(this->empty()) return; // nothing there to remove
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// list only contains one element
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if(this->head->get_next() == nullptr)
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{
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delete this->head;
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this->head = nullptr;
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this->tail = nullptr;
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return;
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}
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/*
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* walk through until "third" is nullptr, second is the last element, and first is the second-to-last
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*/
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SinglyLinkedListNode* first = this->head;
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SinglyLinkedListNode* second = first->get_next();
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SinglyLinkedListNode* third = second->get_next();
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while(third != nullptr)
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{
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first = second;
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second = third;
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third = third->get_next();
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}
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/*
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* remove "second"
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*/
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if(this->tail == second) this->tail = first;
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first->set_next(nullptr);
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delete second;
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}
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// insert an item at index i
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void SinglyLinkedList::insert_at(int i, const int& inserted_item)
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{
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if(i == 0)
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{
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this->push_front(inserted_item);
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return;
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}
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SinglyLinkedListNode* predecessor = this->index(i-1);
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this->insert_successor_to(predecessor, inserted_item);
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}
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// remove the item at index i
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void SinglyLinkedList::erase_at(int i)
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{
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if(i == 0)
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{
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this->pop_front();
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return;
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}
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SinglyLinkedListNode* predecessor = this->index(i-1);
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this->erase_successor_to(predecessor);
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}
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// insert an item after given node
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void SinglyLinkedList::insert_successor_to(SinglyLinkedListNode* predecessor, const int& inserted_item)
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{
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SinglyLinkedListNode* new_node = new SinglyLinkedListNode;
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new_node->set_item(inserted_item);
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SinglyLinkedListNode* successor = predecessor->get_next();
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predecessor->set_next(new_node);
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new_node->set_next(successor);
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if(!successor) this->tail = new_node;
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}
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// remove the item after given node
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void SinglyLinkedList::erase_successor_to(SinglyLinkedListNode* predecessor)
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{
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SinglyLinkedListNode* erased_node = predecessor->get_next();
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SinglyLinkedListNode* new_successor = erased_node->get_next();
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predecessor->set_next(new_successor);
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if(new_successor == nullptr) this->tail = predecessor;
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delete erased_node;
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}
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return result;
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}
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#include <cassert>
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#include "sequence.h"
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#include "queue.h"
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namespace seq
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{
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@ -29,55 +30,16 @@ namespace seq
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friend class SinglyLinkedList; // allow SinglyLinkedList to access private members
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};
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class SinglyLinkedList: public Sequence
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class SinglyLinkedList: public Queue
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{
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public:
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bool empty() const { return (this->head == nullptr); } // test whether the singly linked list is empty
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size_t size() const; // return the size (number of items in the singly linked list)
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// it is the caller's responsibility to ensure that the list is not empty when calling front() or back()!
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int& front() { assert(this->head); return this->head->get_item(); } // return a reference to the first item
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int& back() { assert(this->tail); return this->tail->get_item(); } // return a reference to the final item
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void enqueue(int element);
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int dequeue();
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// return a reference to the item at position i of the list, counting from 0
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// it is the caller's responsibility that the index is within range
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int& at(int i) { return this->index(i)->get_item(); }
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// return pointer to the head/tail node
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SinglyLinkedListNode* begin() const { return this->head; }
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SinglyLinkedListNode* end() const { return this->tail; }
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// return pointer to the node at position i, counting from 0
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SinglyLinkedListNode* index(int i) const;
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/*
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* accepts an additional item into the singly linked list;
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* by default, this is done at the back end of the list
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* call push_front(...) to push an element at the front
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*
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* the list takes ownership of the copy (but not of the original!)
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*/
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void push(const int& pushed_item) { this->push_back(pushed_item); }
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void push_back(const int& pushed_item);
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void push_front(const int& pushed_item);
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/*
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* removes an item from the list (front end by default)
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* to do the same at the back, call pop_back()
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*/
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void pop() { this->pop_front(); }
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void pop_front();
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void pop_back();
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void clear() { while(!this->empty()) this->pop(); } // remove all the items from the list
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// it is the caller's responsibility that the index is within range
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void insert_at(int i, const int& inserted_item); // insert an item at index i
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void erase_at(int i); // remove the item at index i
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// it is the caller's responsibility that the node is actually part of the list
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void insert_successor_to(SinglyLinkedListNode* predecessor, const int& inserted_item); // insert an item after given node
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void erase_successor_to(SinglyLinkedListNode* predecessor); // remove the item after given node
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void clear() { while(!this->empty()) this->dequeue(); } // remove all the items from the list
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~SinglyLinkedList() { this->clear(); }
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private:
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